My how time flies when you're trying to get Vertex counts down to a minimum, or whatever the saying is. Crystals are finally "Done", with only minor tweaks ahead. Check out the Dev Log below for a full list of changes, fixes, and improvements: Added Features:
New Asteroids and Crystals! Tons of work went in to these.
Can now see smaller amounts of resources in the Satellites. Will display if a sat has 0.1 resources available.
New Main Menu scene.
Changed Company Name from “default company” to Quack Reactions.
Added an Icon for Project Sol launchers.
Bug Fixes:
Can now select a different Solar System with the Camera.
Can pan the camera while in other Systems.
Dev Options can now use decimal values properly.
When a Satellite is Boosted using a power, that Satellite now resets itself properly.
Upgrades can now use decimal values.
Upgrades with decimal values now display correctly.
Several fixes for the Workshop Satellite.
Economy charts now scale with various screen resolutions.
Changed Load order so the Material Controller doesn’t crash out when changing options.
Optimizations:
Got the Rock/Crystal combo to a reasonable Vertex count.
Reworked the Asteroid Controller system. Much more performant now.
Got rid of the background image of a Mine on the Upgrade menu items.
Balancing:
Control Nodes cost less Time.
Replaced Health upgrades on Mines with Storage upgrades.
Here's a before and after of the crystal asteroid meshes: