Heroes Suck Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo Update (Graphical Overhaul) - v0.18 After a bout with burnout - I'm back and at it. In this patch you can expect a whole visual overhaul (including optimizations), as well as an overhauled loot chest experience! I updated the game engine to utilize the latest that Unity has to offer, and also enabled DX12 by default. In my tests, I was able to achieve around a 35-40% increase in frame rate, while also improving the fidelity of th… | — | |
| In-game event | Demo Update - v0.16.3 Today there was an announcement relating to a security flaw found in all games that use the Unity game engine. The issue has been patched, and developers have all had to update their games to patch the security flaw as well. This update doesn't include anything beyond the engine update, which includes the fix for the security exploit . If you are curious about what this exploit is capable of (i… | — | |
| In-game event | Demo Update - v0.16.2 Summary Big QoL patch, improvements, and bug fixes. All in preparation of the upcoming beta. Save file structure has been modified, and previous saves have been invalidated. I apologize for this inconvenience. Features · Control remapping. · Voice-over subtitles! These are a work in progress and still have a bit of tweaks required to get them 1:1. · Replay button has been re-added. · Inventory… | — | |
| In-game event | Demo Update - v0.15 Summary I thought the last update would be the last before beta, but plans may be changing slightly . I'll keep you informed about what's going on when I have plans finalized. There's still spots left for the beta, and if you sign up soon, you'll be guaranteed a spot! You can sign up here: These patch notes may be short, but there's so much more behind the scenes that I'm not adding to these no… | — | |
| In-game event | Demo Update - v0.14 Summary A lot of work has been put into this update. So much that I don't have patch notes, but I do have bullet points of new content. This is the last update before beta, so if you would like to get a spot in the beta test, please do sign up. There's still spots left, and if you sign up soon, you'll be guaranteed a spot! You can sign up here: Features · Voice acting! Kaelviir now has voice li… | — | |
| In-game event | Demo Update - v0.8 Summary It's been a while! I've been making new content, and QoL changes. I figured it's time to update the demo. Here's the deal, though. I recently moved, things have been chaotic. I've also transitioned to a new source control, so I lost some history. As such, these patch notes are probably incomplete. I put in as much as I could remember, but I vaguely recall rebalancing quite a few things,… | — | |
| In-game event | Demo Update - v0.7.3 Summary Optimizations and improvements! Physics should feel more smooth now, and the game should run faster. Features · Fortitude: Heroes now have a fortitude value that must be depleted to knock them down. This value and fortitude damage each trap does will be displayed on the UI in a future update. · Ability tooltips! Hover over an ability to see more information. · Graphics options! A few op… | — | |
| In-game event | Demo Update - v0.7.2 Important Note If you have any Pendulum Axes placed down in a save, you should sell them and rebuild them. They received a major overhaul in this update. Summary The Pendulum Axe has been reworked. This trap was the least used trap - for a good reason. It wasn't reliable, and rarely felt like it was hitting when it mattered. It has been overhauled to intentionally strike at enemies as they pass… | — | |
| In-game event | Demo Update - v0.7.1 Summary There were some critical issues with the feedback form, so a quick patch was necessary. I've also included some new UI changes. Changes · Cutscene interface aesthetic overhaul. · Experience bar UI element overhaul. Bug fixes · Feedback form issues addressed. · Fixed UI typos and minor flow issues. · Quit modal improvement - now you can return back to the game by clicking the 'x' or the… | — | |
| Major update | Demo Update - v0.7 Summary This patch is focused on completing the core game loop and adding more varied gameplay. The new challenge mode will be the home of the hardest content the game has to offer, but also the most rewarding. Features · Challenge mode - 5 new challenging stages with randomized waves of enemies. You may even face a new boss in this mode! · Loot chests - earn them by defeating bosses in challen… | — | |
| In-game event | Demo Update - v0.6.2 Summary A batch of QoL adjustments, and some balancing changes. The highlight of this update is the new button to speed up battles. Additions · Fast forward toggle for battles. · New guides: 'Trap Upgrades', and 'Mastery'. · New cutscene: 'Mastery' - viewed when first opening the Mastery window. Changes · Boss enemies have had their health increased. · Hard mode difficulty and rewards have been… | — | |
| News | Demo Available Now I have good news and even more good news! The demo is now available! Firstly, thank you for bearing with me while I put the finishing touches on the demo. Now, onto the other good news. I have decided to expand the demo with some more content that will be coming in v0.7, so stay tuned for that. You can expect a whole new game mode that's designed to be more challenging and rewarding than the st… | — | |
| Community | Demo Coming Soon It's almost demo time! I've been hard at work for the past few months improving the visuals and gameplay of the game based on feedback received from the alpha playtest back in July/August. I'm excited to announce that my eyes are set to February for the next demo update! There's no hard date set just yet, but keep your eyes peeled as we get into February. It will be announced once I have a conc… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.