Heroes Suck 1.0 is coming September 15th
Thanks for playing the demo and the beta! The full game launches on Steam on September 15th at 11:00 AM ET. Chapters 3 and 4, the ending, and the rest of the campaign are all on the way. Your existing demo and beta saves carry over, so nothing you've built gets left behind. In the meantime, here's everything that's changed since the last demo build.
New in the full release
- Steam Achievements. 35 of them, covering traps, town buildings, mastery trees, combat and more. Most unlock right away based on your existing save. Lifetime kill-count achievements are the exception, since that wasn't tracked before now, so those start counting from today.
- Steam Cloud saves. Your saves now sync automatically, so you can pick up on another PC where you left off.
- New splash screen.
Traps
- Flame Jet's burn now scales with the trap. It used to stay flat no matter how much you upgraded or forged the trap, so it fell behind the further you progressed. Now it's a share of Flame Jet's own damage and keeps pace at every grade and forge level. A new upgrade line pushes that share even higher.
- Overlapping Flame Jets now stack their burn duration instead of resetting each other's timer.
Loot
- Fixed Glorious Chests paying out the same loot as Grand Chests. The rarest chest tier now actually outshines the one below it.
- Opening a Glorious Chest now has its own sound effect.
Quality of life
- New inventory hotkey. Press I to open your inventory without hunting for the button, or rebind it in Settings.
- New screenshot hotkey. Press H to hide the UI for a clean shot of your dungeon, also rebindable in Settings.
- Trap unlock cards now show stats on hover, before you commit.
- Credits now scroll on their own and include some additional attributions.
Bug fixes
- Fixed some older mastery nodes being purchasable before you'd reached their intended dungeon level.
- Fixed trap upgrades quietly losing sell value when you took an upgrade-cost mastery. Taking one now refunds the difference.
- Fixed gold popups appearing in the wrong corner of the screen when an enemy died off-camera.
- Minor performance cleanup on the main menu screen.
- Clarified a confusing line in the Powers guide.
Dialogue
- Added over 50 new hero barks for entering a stage and dying.
See you on the 15th!
Regards,
Kalradia