Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Heroes Suck SoundtrackEventsDemo Update 0.21
In-game event

Demo Update 0.21

Heroes Suck Soundtrack · published 11 Aug 2026, 19:02 UTC

All eventsPlayers around this dateRead on Steam

Two months of work since the last demo build. Most of it went into the save system, plus a round of performance work aimed at the later-game waves, preparing for release, and a handful of real balance changes.

Your existing demo saves carry over.

The beta is open


The closed beta is live as of today, August 11, and runs through August 25. It covers the Prologue through Chapter 2 and is distributed through Steam Playtest. Chapters 3 and 4 are being built separately and aren't part of it.

The first wave of invites has gone out to creators, press, and newsletter subscribers, and there's still room. I'll be sending more batches before the window closes. If you want in, join the newsletter at dawninglight.gg/newsletter and you'll be in the pool for the next one.

Balance

  • Aero Blast hits dramatically harder. Its damage was well below where it needed to be, so rank I now deals 60 damage, up from 15.
  • Hidden Spears' knockback doubled. Spears now actually shove things once fortitude is broken.
  • Hidden Spears' sixth Base Damage upgrade now requires a higher trap grade. It was purchasable out of order, skipping ahead of the ranks meant to come before it.

Saves

  • Older saves load and upgrade automatically, so your demo progress carries forward.
  • Automatic rotating backups. If your save is damaged, the game falls back to the newest healthy backup instead of failing.
  • Fixed the game hanging on the Load screen when a save file had been cut short mid-write.
  • Damaged saves now tell you what was lost and load the rest, instead of erroring out or, worse, breaking later mid-run.

Bug fixes

  • Fixed enemies getting permanently stuck on the field at 0 HP. An Arrow Rain bolt hitting an enemy that was already dying could break every despawn that followed for the rest of the session.
  • Fixed gold being spent without the tile being placed. This traced back to a startup crash on unusual window sizes, which also stopped the analytics consent prompt from ever appearing.
  • Fixed a trap cooldown icon staying stuck on screen when the Guild Master's Trap Blast landed after you'd already lost the stage.
  • Fixed aura effects lingering on the field forever after their owner died or the ability was recast.
  • Camera fixes. Pan, rotate and zoom no longer stick when a gesture gets interrupted, and camera collision against terrain and buildings has been reworked.
  • Damage numbers now scale against your own output. Popup size didn't vary with hit size and ballooned as you zoomed in. A big hit now reads as a big hit whether you're in the prologue or chapter 4.
  • Holding Alt to preview a mastery node's maxed values now keeps working as you move between nodes.

Performance


Aimed at the Chapter 4 stages, where the enemy count climbs well beyond one-hundred.

  • Enemy ragdolls rebuilt on a lighter rig, and their physics now only recalculates when something has actually changed.
  • Damage-number popups are pooled and pre-warmed. Crit numbers weren't pooled at all, and the rest grew mid-fight, a measurable source of hitching during big waves.

Audio

  • New Kaelviir dialogue in Embervale. Fresh welcome, trap-building and respawn lines.

Thanks for playing. Bug reports and save files are extremely welcome!

Regards,
Kalradia

More from Heroes Suck Soundtrack

Other announcements

All events
In-game event1 Sep 2026Patch Notes: 1.0Heroes Suck 1.0 is coming September 15th Thanks for playing the demo and the beta! The full game launches on Steam on September 15th at 11:00 AM ET . Chapters 3 and 4, the ending, and the rest of the campaign are all on the way. Your existing demo and beta saves carry over, so nothing you've built gets left behind. In the meantime, here's everything that's changed since the last demo build. New…In-game event7 Jun 2026Demo Update - v0.19Summary QoL patch: improvements, optimizations, and bug fixes. Improvements · New and improved camera system. The pillars in the dungeon will no longer get in your view and will be occluded when they get in your way. · Introduced a new font for text-heavy areas of the game to improve readability. · Redesigned the pause menu to improve functionality and allow movement around the map. · Story rep…In-game event6 Mar 2026Demo Update (Graphical Overhaul) - v0.18After a bout with burnout - I'm back and at it. In this patch you can expect a whole visual overhaul (including optimizations), as well as an overhauled loot chest experience! I updated the game engine to utilize the latest that Unity has to offer, and also enabled DX12 by default. In my tests, I was able to achieve around a 35-40% increase in frame rate, while also improving the fidelity of th…