
QoL patch: improvements, optimizations, and bug fixes.
New and improved camera system. The pillars in the dungeon will no longer get in your view and will be occluded when they get in your way.
Introduced a new font for text-heavy areas of the game to improve readability.
Redesigned the pause menu to improve functionality and allow movement around the map.
Story replay - view story cutscenes again from the 'Defend' menu.
New 'potential loot' UI element - this shows all the possible loot that can be dropped from each stage.
Made the dungeon entrance more spacious and freed up 2 more tiles for dungeon building.
The physics system has undergone heavy optimizations, more than doubling FPS in some situations.
Updated various icon visuals.
Lighting tweaks and improvements.
Some music tracks have been improved.
Various save data issues resolved. Particularly saving and loading files in the same session was causing some data to initialize improperly.
More Kaelviir dialogue interjection subtitle mismatches have been fixed.
Heroes Suck will be participating in Steam Next Fest, starting June 15! Look forward to beta and the full release this summer. Be sure to sign up for the newsletter if you'd like to receive beta news and access: https://heroessuck.com/newsletter/
Regards
- Kalradia