Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Heroes Suck SoundtrackEventsDemo Update - v0.7
Major update

Demo Update - v0.7

Heroes Suck Soundtrack · published 6 May 2024, 13:49 UTC

All eventsPlayers around this dateRead on Steam

Summary


This patch is focused on completing the core game loop and adding more varied gameplay. The new challenge mode will be the home of the hardest content the game has to offer, but also the most rewarding.

Features

  • Challenge mode - 5 new challenging stages with randomized waves of enemies. You may even face a new boss in this mode!
  • Loot chests - earn them by defeating bosses in challenge mode.
  • Town building: Forge
  • Trap tier improvements: use Kaelviir's forge to improve traps to tier II.

Changes

  • Added new resources: Gear, Scroll, Loot Chest.
  • Removed resources: Stone, Wood. They initially were going to have a use, but the design has changed and they are no longer needed.
  • Item descriptions now show on the tooltip when hovering over an item on various interfaces.
  • Trap upgrade cost now shows in red if you don't have enough gold.
  • Enabled enemy damage when hitting environment while ragdolled.
  • Improved and optimized hero pathfinding. The game feels a little more challenging now because the heroes are better at avoiding each other.

Balancing

  • Flame Jet now has a cooldown upgrade at the base tier.
  • Lightning Pylon starts with 1 less bounce. You can purchase the bounce back as an upgrade. This trap felt a little too powerful, so the extra investment should make it feel more balanced while still allowing it to be just as strong with proper investment.
  • Greatly reduced drop chance of loot from heroes. From 15% down to 7.5%. The new challenge mode is now the main source of loot.
  • Reduced level scaling on gold drops.
  • The gold cost of rank 4 of trap base damage has been slightly reduced on all traps.

Bug fixes

  • Critical: Resolved an issue where trap upgrade data was lost when loading a save after closing it for the first time. This caused all trap upgrade data to be lost any time you closed the game after the first playthrough. Yikes.
  • Time Warper now slows by the correct value. Previously it was slowing by 20% instead of the stated 25%.
  • The cursor can sometimes get stuck in the 'holding' state. One known case was resolved. More edge cases are on the large.

What's next?


Now that the game loop is completed, it's time to refine and begin preparing for beta! Spots will be limited for the beta, so be sure to sign up to the newsletter for your opportunity to join the test.

Enjoy!
- Kalradia

More from Heroes Suck Soundtrack

Other announcements

All events
In-game event1 Sep 2026Patch Notes: 1.0Heroes Suck 1.0 is coming September 15th Thanks for playing the demo and the beta! The full game launches on Steam on September 15th at 11:00 AM ET . Chapters 3 and 4, the ending, and the rest of the campaign are all on the way. Your existing demo and beta saves carry over, so nothing you've built gets left behind. In the meantime, here's everything that's changed since the last demo build. New…In-game event11 Aug 2026Demo Update 0.21Two months of work since the last demo build. Most of it went into the save system, plus a round of performance work aimed at the later-game waves, preparing for release, and a handful of real balance changes. Your existing demo saves carry over. The beta is open The closed beta is live as of today, August 11 , and runs through August 25 . It covers the Prologue through Chapter 2 and is distrib…In-game event7 Jun 2026Demo Update - v0.19Summary QoL patch: improvements, optimizations, and bug fixes. Improvements · New and improved camera system. The pillars in the dungeon will no longer get in your view and will be occluded when they get in your way. · Introduced a new font for text-heavy areas of the game to improve readability. · Redesigned the pause menu to improve functionality and allow movement around the map. · Story rep…