FluxWerks Demo
Playing now
6+0 vs. yesterday
26%of peak
All-time peak
238 Sep 2026
Playing now
6+0 vs. yesterday
All-time peak
238 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v0.4.0 - So many things This became a HUGE update with a lot of QoL features like blueprints, a lot more later tech content (not in demo), complete tech tree rebalance, but also major visual updates and behind the scenes stability and performance improvements and bug fixes. Thank you to everyone who helped to test out and hammer those bugs down, I couldn't had done it without you! FluxWerks v0.4.0 - 01-08-2026 New Fea… | 24507500 | |
| In-game event | v0.3.3 - Maintenance & Visuals This is a bigger patch with new maintenance mechanic and a ton of visual immersion improvements, with the distant horizons that makes the render distance up to 4km (old one was 512m max), ambient life and better fluid flow rendering. FluxWerks v0.3.3 - 08-07-2026 New Features · Machine Maintenance - Machines now wear down over time and need repairs to keep running. Wear speed depends on the bio… | 24113103 | |
| In-game event | v0.3.1 - New World FluxWerks v0.3.1 - 04-07-2026 New Features · New World Generator - The terrain generator has been rebuilt from the ground up. It is several times faster and produces real overhangs, mountain shelves and recessed cliffs that the old terrain could never form. Old save games work, but you will see disconnected/ugly seams between newly generated and saved areas due to the large amount of changes on… | 24053245 | |
| In-game event | v0.3.0 - The Big One Larger update with lots of goodies in it! Biggest mechanic change is that heat simulation was completely overhauled so it is now properly energy conserving and based on actual energy values coming from building waste heat. Also different solid materials have different heat conductivity values so you can use insulating materials to trap heat and direct it via copper blocks for examle to recoupe… | 24006560 | |
| In-game event | Plan mode and other things! Plan mode is here! Buildings can now be placed down as plan holograms without spending materials. In the explicit plan mode all buildings are placed as plans so you can easily try out different placements to see how they fit and finally use the new Toggle tool to build them. When not in plan mode all buildings you place, but have no materials for are also placed down as plans so you are not int… | — | |
| In-game event | Updates 0.2.20 - 0.2.23 FluxWerks v0.2.23 - 21-06-2026 New Features · Building Notes - Write your own freeform text above any building from its inspector panel, with optional colors and inline item icons. The in-game guide lists the tags. Improvements · Building Overlays - The floating overlay above buildings (toggled with U) now shows each building's inputs and outputs and your notes, and can be displayed as either i… | — | |
| In-game event | Updates 0.2.16 - 0.2.19 FluxWerks v0.2.19 - 19-06-2026 New Features · Clickable notifications - alerts now include links: location alerts (like a depleted extractor) open the map and drop a pin at the spot, while others link to the relevant help page or the statistics panel. Improvements · Map follow mode - the map's Center button now locks the view to follow the player. · Single power alert - low power and a full pow… | — | |
| In-game event | Updates 0.2.13 - 0.2.15 FluxWerks v0.2.15 - 16-06-2026 New Features · Bricks Research Brick Processing to fire clay into bricks, a new decorative building block (no functional use yet). Improvements · Keybinding overhaul You can now rebind almost any action, keyboard keys, mouse buttons, the scroll wheel, and modifier combinations. NOTE: YOUR KEYBINDINGS HAVE BEEN RESET TO DEFAULTS because the keybinding system was co… | — | |
| In-game event | v0.2.12 FluxWerks v0.2.12 - 14-06-2026 New Features · Wind Turbine Mk1 - A new wind-powered electricity generator. Improvements · Manual Belt & Pipe Building - Belt and pipe placement is now fully manual and predictable: lay a run, toggle mode for sloped belts or vertical pipes, and each section chains onto the last so you can route in one continuous flow. · Build Tool Options - Added an Auto-Chain tog… | — | |
| In-game event | Update v0.2.10 FluxWerks v0.2.10 - 12-06-2026 New Features · Drag to Build - hold the place button and drag to build a whole row or field of the selected building at once. Configure the building first (rotation, elevator height, inserter reach, …) and every copy matches it; Q/E adjusts the spacing between buildings while dragging. · Parallel belt and pipe lines - aim a belt or pipe line as usual, then hold th… | — | |
| In-game event | More updates FluxWerks v0.2.9 — 10-06-2026 New Features · Elevator — a new logistics building that moves items vertically. · Building-to-building transfer — inserters and fluid pumps can now move items and fluids directly between two adjacent buildings. Placing an inserter between two buildings automatically connects them. Fluid pumps connect automatically to adjacent buildings or pipes. Improvements · Repe… | — | |
| In-game event | Demo updates FluxWerks — Updates v0.2.1 to v0.2.5 Summary of everything that has changed across the last five updates. v0.2.5 — 07-06-2026 New Features · Cooler MK 1 — A new active electric cooler that pumps water through to aggressively remove heat from the surrounding area. Requires power and water. Target temperature is adjustable via the thermostat. Unlocked through the new Active Cooling research. · Or… | — | |
| News | Demo is out! FluxWerks demo is out! What terrifying and exciting feeling, putting the game finally publicly playable. The demo has roughly 6-10 hours of content to play through depending on how familiar you are with the factory building genre. Game is still in early development so if you encounter any bugs or other annoying issues please let me know on the Steam discussion forum or join the FluxWerks discor… | — | |
| Community | Stress testing belts and buildings Greetings! My first post is here finally. Have been hard at work making the game demo ready for the Steam Next Fest and it is shaping up to be playable and running well already. The game has some technically demanding features, so it has been quite an effort optimizing and having the architecture in place for everything to work out and run well. - Fluid simulation: There is no usual voxel game… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.