Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FluxWerks Demo›Events›v0.5.5 to v0.5.8 - QoL and better light configurations.
In-game event

v0.5.5 to v0.5.8 - QoL and better light configurations.

FluxWerks Demo · published 4 days ago · build 25154840

All eventsPlayers around this dateRead on Steam

FluxWerks v0.5.8 - 06-09-2026

New Features

  • Light Block - A one-block lamp that attaches to any solid block, walls and ceilings included, with the Light Post's color, brightness and night-only settings. Researched with Illumination, under Decoration in the build menu.
  • Light Palette - Sixteen swatches shared by every lamp in the save, each storing a color, strength and always-on setting. Link a lamp to a swatch and it follows it, so one edit changes every linked lamp.
  • Work Orders Panel - Lists every nanobot work order and construction plan in the world, grouped by kind, with a cancel button per row. Press N, or click the queued count at the top of the materials bar.

Improvements

  • Light Color Wheel - Lamps pick their color on a hue and saturation wheel instead of three sliders.
  • Settings Paste - Alt+LMB pastes a Light Post's color and brightness onto a Light Block, and the other way round.
  • Sync All Lights - Removed. Link lamps to a palette swatch to keep a group in sync.
  • Statistics Panel - The Power tab leads with peak capacity against peak demand, breaks down unavailable capacity by cause, and explains itself on hover and in the wiki.
  • Wiki - Power & Fuel covers the dispatch order and the Power statistics tab, and Renewable Power explains why batteries charge only from solar and wind.
  • Copy And Blueprint Stamps - A stamp fills empty ground and skips anything in the way, and the preview reads red where belts and pipes cannot go.
  • Force Clear - Holding Ctrl while stamping no longer clears what is in the way. Removed until the issues with it can be fixed fully.
  • Planned Terrain - Point at a planned block to see what it will become and what it is waiting for. The materials bar counts what it still needs.
  • Work Markers - Thinner lines. Marked blocks brighten and fill up as bots work on them, and dim when paused.
  • Harvest And Demolish Markers - A marked tree or building shows a footprint outline, then disintegrates from the top as bots work on it.

Bug Fixes

  • Fixed the power graphs labelling kilowatts as watts.
  • Fixed a copied router stamped onto a belt never taking the belt's place.
  • Fixed stamped belt plans changing the speed tier of belts already there.
  • Fixed Cancel Plans missing from the Area Select panel over planned terrain.
  • Fixed the mining, fill and demolish tools silently doing nothing on planned terrain.
  • Fixed planned terrain fills ignoring material held in cloud storage.
  • Fixed planned terrain stalling while you hover high above it.
  • Fixed cancelling all work orders with B saying nothing.

Balance Changes

  • Light Post - Cost changed from 2 Iron Plate and 1 Glass to 1 Iron Frame, 10 Glass and 10 Circuits. Illumination now requires Basic Electronics.

FluxWerks v0.5.7 - 04-09-2026

Improvements

  • Render Distance - Now a Low or High choice, 256 or 512 m, instead of a slider.
  • Belt Items - Items on belts now fade out at their view range instead of vanishing. The Belt Items setting under Graphics doubles that range.
  • Building Overlays - Overlay icons and text now grow in and shrink away at the edge of their distance instead of popping.
  • Demo - Xenomass Reclamation is now in the demo.

Bug Fixes

  • Fixed periodic stutters, worst near water and in large factories.
  • Fixed placing a copy or blueprint playing the wrong sound and popping a needless message.

FluxWerks v0.5.6 - 03-09-2026

Improvements

  • Map Player Arrow - The arrow marking you on the map is bigger, has a stronger outline, and pulses slowly.
  • Patch Notes - The main menu version picker now shows how many newer patches sit above the open one.
  • Xenobloom Spread - A bloom now reaches at most 128 blocks from its site.
  • Xenomass Reclamation - Now an Engineering age technology instead of Industrial.
  • Xenobloom Alert - Glows with purple motes, has its own sound, stays open after Locate, escalates when the bloom erupts, and returns on load.

Bug Fixes

  • Fixed the game crashing when you harvested xenomass that a Harvester was already working on.
  • Fixed xenomass continuing to spread after its Xenobloom site was cleared, affected saves stop on their own.
  • Fixed Excavators being able to dig up xenomass, a job that belongs to the Harvester.
  • Fixed nearby Harvesters wasting trips on a plant or block another Harvester was already working on.

FluxWerks v0.5.5 - 03-09-2026

New Features

  • Flux (Xenomass) - A second way to make flux, from xenomass and sulfuric acid in the Chemical Plant. Unlocked by Xeno Digestion, after Xenoplasm Synthesis.
  • Dirt Creation - The Crusher now shreds grass into biomass, and grinds biomass into dirt. Unlocked by Cultivation.
  • Extract Everything - New toggle for Drills, excavators and fluid extractors to avoid having to manually set what to extract. Hold Alt while placing one, or tick it in the building's panel.
  • Settings Copy And Paste - Alt and Right Click copies a building's settings, Alt and Left Click pastes them onto another building of the same kind. Hold it and sweep along a row to paste onto each one.
  • Blueprint Strings - Copy string on a blueprint puts a shareable text code on the clipboard. Import from clipboard in the Blueprints panel adds a pasted code to your library.
  • Blueprint Groups - Blueprints can be sorted into groups that collapse in the list.

Improvements

  • UI Sounds - Added sounds effects for various UI clicks and construction placements.
  • Building Storage - Hold Alt and Right Click on a stack in a building's storage to destroy it.
  • Pipette - Copying an extractor now keeps which resources it was set to take.
  • Blueprints Panel - Each blueprint now shows a preview picture, a filter box narrows the list, and Open folder opens the blueprint files on disk.

Bug Fixes

  • Fixed the inventory overflow list not updating while open when more of an item it already showed arrived.
  • Fixed a paused, dry Fluid Extractor dropping its Depleted warning and raising it again on unpause.
  • Fixed holding to destroy an inventory stack sometimes going through after the mouse button was released.
  • Fixed belts feeding into an upgraded belt's side stopping and losing their corner piece.
  • Fixed the stored computing reserve resetting to zero when loading a save.
  • Fixed the Statistics panel listing buildings that produce no power as Producers, existing saves repair on load.

Balance Changes

  • Mushroom - Xenomass yield increased from 1-2 to 3-5.
More from FluxWerks Demo

Other announcements

All events
In-game event2 Sep 2026v0.5.1 to 0.5.4 - Achievements, Cloud saves and QoLFluxWerks v0.5.4 - 02-09-2026 New Features · Named Worlds - New worlds get a name, and the load screen now groups every save under its world, with autosaves kept per world. Older saves keep working and ask for a name the next time you save. · Continue - The main menu now has a Continue button that loads your most recent save. · Steam Cloud - Save files and blueprints now sync through Steam Clou…In-game event29 Aug 2026v0.5.0 - End game goal, events, farming...FluxWerks v0.5.0 - 29-08-2026 New Features · Saves - Saves from before v0.5.0 will not load. To continue an old game, install the v0.4 branch from the Steam Betas tab. · The Log - A new panel that gathers your mission orders, world events, recovered records and survey progress in one place. Open it with L. · Events - Encountering some things or specific events happening, writes a short entry in…In-game event1 Aug 2026v0.4.0 - So many thingsThis became a HUGE update with a lot of QoL features like blueprints, a lot more later tech content (not in demo), complete tech tree rebalance, but also major visual updates and behind the scenes stability and performance improvements and bug fixes. Thank you to everyone who helped to test out and hammer those bugs down, I couldn't had done it without you! FluxWerks v0.4.0 - 01-08-2026 New Fea…