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FluxWerks Demo›Events›Updates 0.2.13 - 0.2.15
In-game event

Updates 0.2.13 - 0.2.15

FluxWerks Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

FluxWerks v0.2.15 - 16-06-2026

New Features

  • Bricks Research Brick Processing to fire clay into bricks, a new decorative building block (no functional use yet).

Improvements

  • Keybinding overhaul You can now rebind almost any action, keyboard keys, mouse buttons, the scroll wheel, and modifier combinations. NOTE: YOUR KEYBINDINGS HAVE BEEN RESET TO DEFAULTS because the keybinding system was completely rebuilt.
  • Field of View New field of view slider in the Display & Graphics settings.

Bug Fixes

  • Fixed overflow inventory being lost when saving the game.
  • Fixed continuing a belt around a corner while sloping up or down breaking the flow.
  • Fixed belt router priority outputs not getting filled first properly in certain cases.
  • Fixed the building inspector panel cutting off its content for some buildings instead of resizing to fit properly.
  • Fixed placed glass and other see-through blocks being invisible up close, only appearing when viewed from far away.

FluxWerks v0.2.14 - 15-06-2026

Improvements

  • Removed personal power - Mining and your nanobots no longer run on a personal energy reserve, so you'll never be stuck waiting to recharge. The factory power grid is unchanged.

Bug Fixes

  • Fixed nanobots near the camera blocking your view in first-person, especially when moving fast.

FluxWerks v0.2.13 - 15-06-2026

New Features

  • Crusher MK1 - A new crushing machine that breaks stone down into gravel and gravel into sand, unlocked by the new Material Crushing research.

Improvements

  • Simpler belt and pipe slopes - After placing a start point, Q/E now set the direction directly (belts: slope down / flat / up; pipes: route down / across / up) while the cursor decides how far it reaches, so there's no separate mode-toggle key to remember.
  • Belts auto-connect off an existing belt's end - Starting a new belt on the open end of an existing one and building away now turns that end to feed the new belt, so the flow stays connected instead of dead-ending.
More from FluxWerks Demo

Other announcements

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In-game event6 Sep 2026v0.5.5 to v0.5.8 - QoL and better light configurations.FluxWerks v0.5.8 - 06-09-2026 New Features · Light Block - A one-block lamp that attaches to any solid block, walls and ceilings included, with the Light Post's color, brightness and night-only settings. Researched with Illumination, under Decoration in the build menu. · Light Palette - Sixteen swatches shared by every lamp in the save, each storing a color, strength and always-on setting. Link…In-game event2 Sep 2026v0.5.1 to 0.5.4 - Achievements, Cloud saves and QoLFluxWerks v0.5.4 - 02-09-2026 New Features · Named Worlds - New worlds get a name, and the load screen now groups every save under its world, with autosaves kept per world. Older saves keep working and ask for a name the next time you save. · Continue - The main menu now has a Continue button that loads your most recent save. · Steam Cloud - Save files and blueprints now sync through Steam Clou…In-game event29 Aug 2026v0.5.0 - End game goal, events, farming...FluxWerks v0.5.0 - 29-08-2026 New Features · Saves - Saves from before v0.5.0 will not load. To continue an old game, install the v0.4 branch from the Steam Betas tab. · The Log - A new panel that gathers your mission orders, world events, recovered records and survey progress in one place. Open it with L. · Events - Encountering some things or specific events happening, writes a short entry in…