Dungeon door
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
04 Oct 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
04 Oct 2026
| Published | Title | Build |
|---|---|---|
| v3.3.0 Endless Survival — Bigger, Deadlier, Yours A big content drop for Endless Survival: it's now an official mode built on your own heroes, the arena fights back, and you've got screen-clearing firepower to answer the swarm. ⭐ Official mode — shared character · Endless Survival now uses your real dungeon characters . Pick any hero and jump in. · Level and XP are shared between the dungeon and the a… | 25828862 | |
| Co-op Endless Survival — Multiplayer Augments - 3.0.2 Co-op Endless Survival — Multiplayer Augments The biggest update yet is live: Endless Survival can now be played in co-op. Team up, hold the arena together, and build your own augments side by side. 🤝 Survive together · Co-op mode select — in the co-op town, the host steps on the portal to choose Co-op Dungeon or Endless Survival. The whole party drops into the same seeded arena. · Your own bu… | 25696570 | |
| 2.35.0 2.35.0 | 25504887 | |
| Daily Challenge — One Seed. One Shot. The Whole World. ▎ Update 2.31.0 is live! ▎ ▎ A brand-new Daily Challenge mode drops into Dungeon Door — and today, everyone on the planet plays the exact same run. ▎ ▎ 🎲 One shared seed a day ▎ The arena layout and your starting Augment offer are identical for every player that day. Everyone begins at Level 10 — so the leaderboard is a pure test of skill, not luck. ▎ ▎ 🔀 Today's Mutator ▎ Each day rotates a… | 25390652 | |
| Dungeon Door — v2.26.0 🪓 Axeman 2nd Advancement All four classes now have full advancement paths. At Lv40 the Axeman can specialize: - Berserker — a reckless, HP-fueled bruiser. Its signature Blood Rage scales attack and lifesteal higher the more HP you've lost — near death, your damage more than doubles. - Stormaxe — a mobile crowd-clearer. Its signature Cyclone spins a wide AoE and hurls axes in all 8 directions,… | 25138164 | |
| New-Player Onboarding — Contextual Tutorial Tips New-Player Onboarding: Contextual Tutorial Tips Getting started in Dungeon Door is now much friendlier. Instead of dumping a wall of hint text into the message log on floor 1 (which most players never read), the game now teaches you exactly when each situation first comes up . Learn as you play A clear tip card slides in at the bottom of the screen the first time you hit each moment — and only… | — | |
| Dungeon Door - v2.18.2 release note 🎵 Music Overhaul: New Themes + Dynamic Combat Music New Main Menu & Town Music The main menu now has a darker, more atmospheric theme — deep sub-bass drone and unsettling half-step tension instead of the previous bright, heroic tune. The town theme is livelier too, with a bouncier low end for a proper "bustling home base" feel. Dynamic Combat Music (all 20 dungeon themes + boss fights) This is… | — | |
| Dungeon Door — Development Summary (v2.18.0) ⚔️ Advanced Class Overhaul All six second-tier classes got reworked signature skills and bug fixes: - Dual Blade — Flash Dash now pierces every enemy in its path with a wide area finisher on landing. - Magic Swordsman — new W skill Elemental Burst: random elemental blasts (lightning/fire/water/wind) around the caster. - Crossbow Master — Evasive Load (W) now slashes anything it rolls past, then… | — | |
| ## v2.17.0 — Advanced classes fight differently (Phase 2) ## v2.17.11 — Magic Vortex follows you, keys swapped - **Magic Vortex** now follows the mage instead of staying fixed where it was cast, and pressing its key again while it's active detonates it early (same payoff, just on demand instead of waiting out the full 30s). - **Mage ultimate keys swapped**: **R is now Magic Vortex** (unlocks earlier), **Ctrl+R is now Inferno** (the bigger, later-unloc… | — | |
| hot fix - 2.9.4 not working about multiplay issue | — | |
| 🎮 Update v2.9.0 — Multiplayer (beta): Dungeon Co-op The dungeon is now a two-player hunt. Grab a friend and take the fight downstairs together. ⚔️ Descend as a party - From the shared town, the host steps through the portal and the whole party drops into the dungeon — at the lowest floor anyone has reached, so nobody gets left behind. - Host leads the descent — step through the door and everyone travels to the next floor together, on the exact s… | — | |
| Multiplayer (beta): Town Co-op 🤝 Play together - Multiplayer (beta) on the main menu → Host a game or Join a friend (by IP) → pick your save character → drop into a shared town - LAN / direct connect (no dedicated server), your friend appears beside you with a nameplate - Also from the terminal: mp-host / mp-join <ip> 🌱🐄 Shared homestead - One farm, tended together — plant/water/harvest synced; whoever harvests keeps the… | — | |
| 2.7.0 Homestead: Farm, Fish & Ranch - 🌱 Interactive Farm (Pop-ups for planting, watering, and harvesting; produce converts to restorative food; seeds and rare plants enable permanent Ancient Altar upgrades and Ancient Weapons) - 🎣 Fishing (Bite-timing and reel-winding mini-games; 6 species across 4 tiers; exchange catches for artifacts with the old fisherman) - 🐄🐔 Ranch (Livestock rearing) & Chicken Coop; livestock roam freel… | — | |
| v2.6.0 — The Axeman & a Living Town A brand-new class, and a town that finally feels like a real place to call home. 🪓 New Class: Axeman A fourth class wielding a two-handed axe — massive damage, but a slow, weighty swing. Unlock him by reaching Level 30 and clearing floor 40. - W · Axe Throw: hurl your axe in a line; it sticks in the ground. Walk over it to recall it (+SP) and throw again instantly — or throw a fresh one and ea… | — | |
| v2.5.0 — The Ever-Changing Depths 🗺 A dungeon that's never the same twice - Alternate layouts: every floor is built from one of four skeletons — scattered rooms, organic caverns, a central arena ringed by satellite rooms, or a grand hall gallery. Each biome leans toward a fitting shape. - Loop connections: extra corridors weave cycles into the map, so there's always a way to circle around, kite, and escape. No more dead-end ma… | — | |
| v2.4.0 — The Wizard and the Living Dungeon A new class, a dungeon that fights back, and a reason to descend forever. 🧙 New Class: Wizard A ranged caster specializing in Damage over Time (DoT) and summoning; features low health but high potential. - Magic Bolt: Free elemental attack; ignites enemies. - W · Blink: Teleport through walls at a high SP cost. - A · Flame Zone: Create a zone of fire on the ground—deals continuous damage to en… | — | |
| Dungeon Door — Update v2.3.0 Companions, Conquest Records & Endgame Rewards 🐾 Pet Companion System - Unlock a pet by completing the Hunter's floor-20 quest, then it follows you through the dungeon — pathing along the same route you walk (no more clipping through walls) - Three pet types, each triggering every 2 seconds: - Guardian — buffs your Attack +10% (5s) - Hex — slows the nearest enemy −30% (3s) - Cannon — fires a h… | — | |
| Dungeon Door — Update v2.2.0 Pixel Overhaul & Character Customization The whole game gets a fresh, cohesive Minecraft-style blocky pixel look — and you can now create and customize your own hero. 🎨 Minecraft-Style Art Overhaul - Player, 55 enemy types, bosses, town NPCs, and all item/equipment icons redrawn in a unified block-pixel style - Enemies rebuilt from 12 visual archetypes (skeletons, mages, ghosts, slimes, golems… | — | |
| v2.1.0 "Quests & the Living Town" - Quest Chain: Follow-up quests for specific citizens; new citizens (Hunters, Scholars) appear as you progress through floors; "Kill Elite" objectives. - Categorized Quest Log: In Progress / Available / Locked ("???" teaser) / Completed. - Flashy Clear Sequence: "QUEST CLEAR" text with a gold burst, banner, slow-motion effect, and fanfare. - Living Village: 5x larger area, NPC roaming AI, ambie… | — | |
| v1.4.5 Changelog 🐛 Bug Fixes macOS: Game failed to launch - unzip on Linux stripped executable permissions from the .app bundle - Fixed by adding chmod +x after unzipping macOS: Continue (load game) not working - Save files were stored inside the .app bundle and wiped on every Steam update - Save files now stored in ~/Library/Application Support/DungeonDoor/ macOS: Images and fonts not displaying - __file__-ba… | — | |
| Mac OS Install error fixed v1.4.2 Patch Notes Bug Fixes - Fixed an issue where the game failed to launch on macOS with a "missing executable" error. | — | |
| ## v1.3.0 — Elite Variants, Kill Combos & Achievements ### New Content - **Elite monster variants**: from floor 4, monsters have a 5–15% chance (scaling with depth) to spawn as elites with a colored aura and a name prefix: - **Swift** — moves 35% faster, attacks 20% faster - **Ironhide** — double defense, 1.6× HP - **Berserk** — 1.5× attack - **Vampiric** — heals for 50% of damage dealt - **Volatile** — explodes on death (1-tile radius) — melee kil… | — | |
| Balance Updated Balance - Reworked XP curve with a soft cap — leveling no longer stalls mid-game (Lv20: ~29k cumulative XP, was ~280k) - New damage formula: 18% minimum armor penetration + damage variance — no more one-shot early floors or "1-damage walls" deep down - Potions now heal 25%/50% of max HP when higher than the flat amount - Enemy defense scaling softened; gold drops now correctly scale with floor… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Oct 2026 | Fri | 12:30 | v3.3.0 | 25828862 | public | 2 | — |
| 5 Oct 2026 | Mon | 12:08 | Co-op Endless Survival — Multiplayer Augments - 3.0.2 | 25696570 | public | 2 | — |
| 24 Sep 2026 | Thu | 12:15 | 2.35.0 | 25504887 | public | 2 | — |
| 19 Sep 2026 | Sat | 12:24 | Daily Challenge — One Seed. One Shot. The Whole World. | 25390652 | public | 2 | — |
| 5 Sep 2026 | Sat | 07:07 | Dungeon Door — v2.26.0 | 25138164 | public | 2 | — |