Dungeon Door — v2.26.0

Dungeon door · published · build 25138164

🪓 Axeman 2nd Advancement

All four classes now have full advancement paths. At Lv40 the Axeman can specialize:
- Berserker — a reckless, HP-fueled bruiser. Its signature Blood Rage scales attack and lifesteal higher the more HP you've lost — near death, your damage more than doubles.
- Stormaxe — a mobile crowd-clearer. Its signature Cyclone spins a wide AoE and hurls axes in all 8 directions, shredding swarms.

💀 New Mode: Endless Survival

A standalone arena mode built for the "just one more run" itch. Launch it from the main menu with any class.
- Endless escalating waves — hold out as long as you can; difficulty auto-scales to your power.
- Augments (arena-style power picks) — every draft, start and mid-run, offers 1 of 3 build-defining augments from a pool of 17: transforms like Titan, Glass Cannon, Speedster, Vampire, Berserker's Pact, Bullet Storm, Detonator, Frost Aura, plus stackable boosts (Overpower, Frenzy, Vitality, Regeneration, and more).
- Persistent survivor — your survivor character keeps its level between runs; your highest level reached is saved (gear stays run-only).
- Score & personal best, restart-or-quit results screen, and a Level-up now fully restores HP and SP.

🏛️ Arena Terrain

The arena is no longer a flat empty box — each run scatters pillars and cover (blocks, short walls) to kite around and funnel enemies through. Center and spawn ring stay clear; every layout is different.

⚙️ Quality & Balance

- Skills cost far less SP in the arena; a new Infinite Stamina Potion (drops in Survival, hold up to 5) grants unlimited SP for 10s.
- Early Survival waves no longer spawn bosses.
- Fully localized in all 5 languages (EN/KO/JA/ZH/RU).