v2.5.0 — The Ever-Changing Depths

Dungeon door · published

🗺 A dungeon that's never the same twice

- Alternate layouts: every floor is built from one of four skeletons — scattered rooms, organic caverns, a central arena ringed by satellite rooms, or a grand hall gallery. Each biome leans toward a fitting shape.
- Loop connections: extra corridors weave cycles into the map, so there's always a way to circle around, kite, and escape. No more dead-end mazes.
- Biome terrain: swamps and sunken cities grow water lakes, forests scatter trees and ponds, and castles raise pillared halls.
- Prefab set-pieces: hand-built special rooms drop in — a rounded arena, a pillar cross-hall of cover, or a moat treasure room with island loot across the water.

💥 Risk, reward, and ruin

- Mystery Box: touch it and gamble. Hit the jackpot (a gold windfall or a rare weapon), or trigger a collapse where the floor caves in from the far edges and you sprint for the stairs. Escape to claim gold, stones, and gear.
- Keys & Locked Vaults: find a Vault Key to crack open a sealed treasure room packed with premium gear.
- Bombs & Cracked Walls: blast open cracked walls to reveal hidden treasure rooms and secret shortcuts. Your finishers and ultimates shatter them too.

✨ Quality of life

- Small name labels on interactive objects — Mystery Boxes, locked vaults, shops, and nearby items — so you always know what you're looking at. Fully localized (EN / KO / JA / ZH / RU).

Dive back in and see how deep the new depths go. As always, we'd love your feedback! 🗡️