Dungeon door · published
A new class, a dungeon that fights back, and a reason to descend forever.
🧙 New Class: Wizard
A ranged caster specializing in Damage over Time (DoT) and summoning; features low health but high potential.
- Magic Bolt: Free elemental attack; ignites enemies.
- W · Blink: Teleport through walls at a high SP cost.
- A · Flame Zone: Create a zone of fire on the ground—deals continuous damage to enemies within.
- D · Summon Elemental: Summon an elemental that automatically attacks nearby enemies.
- R · Inferno: Cover the entire screen in flames, igniting all enemies + summon elemental reinforcements.
🔓 Class Unlocks
Reach Lv. 20 as a Warrior and clear Floor 20 to permanently unlock the Archer and Mage classes! Unlock requirements are now displayed on the character creation screen.
🔥 Living Dungeon (Dynamic Hazards)
- Moving Walls: Gates that open and close passages in real-time—read the patterns to break through; getting crushed causes damage.
- Periodic Spikes: Spikes in narrow corridors that rise and retract—timing is key.
- Traps: Spiderwebs (Slow), Curses (Attack Power ↓), and Pressure Plates (Rewards + Wall Opening).
- Conveyor Belt Enhancements: Combos that push you into traps.
📖 Conquest Log Overhaul
Press 'J' — View each region as a visual gallery featuring palette-based mini-dungeon art. Displays clear counts and lock status.
⚔ Go Deeper, Grow Stronger
- Dungeon Tokens: Earn Attack, Speed, or Defense tokens upon clearing floors—gain passive stat boosts while holding them.
- Class Supplies: Receive class-specific gear every 10 floors.
🐛 Fixes
- Fixed a visual glitch (purple square artifact) appearing behind the COMBO label.
- Completely replaced store artwork with 2D pixel key art featuring the actual protagonist and enemy roster.