Dungeon Door - v2.18.2 release note

Dungeon door · published

🎵 Music Overhaul: New Themes + Dynamic Combat Music

New Main Menu & Town Music
The main menu now has a darker, more atmospheric theme — deep sub-bass drone and unsettling half-step tension instead of the previous bright, heroic tune. The town theme is livelier too, with a bouncier low end for a proper "bustling home base" feel.

Dynamic Combat Music (all 20 dungeon themes + boss fights)
This is the big one: dungeon music no longer just switches between fixed tracks. Every dungeon theme now layers a calm ambient track and a tense combat track simultaneously, and the game live-crossfades between them based on how many enemies are near you — the music organically intensifies as a fight builds and settles back down once the area is clear, instead of abruptly jumping between tracks.

Boss fights get their own version of this: a third "enrage" layer fades in as the boss's HP drops, so the music gets more frantic the closer you get to victory (or death).

Under the hood
All music remains fully procedural (synthesized in code, no audio files bundled with the game) — so the very first launch after this update may take a little longer while the new tracks are generated, but they're cached afterward and load instantly on every future launch.