BOBA Playtest
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.8.2 Update notes for 6-25 • Fixed floor save when traveling to the next. (definitely this time) • Clients can see bloodymessage. • Adjusted gunfire and reload audio. • Fixed ElevatorStart movement sound from playing continuosly. • Added Map_ElevatorShaft to fix level transitions that were stuck after updating maps. • Removed problematic component actors in mallroom_1 and endroom and replaced them with movable SMs to sto… | — | |
| Game update | 0.8.1 Hotfix • Fixed clients opening weapons locker with keycard. • Fixed an issue launching the game Solo. • Removed child actors and replaced them with SMs in Cafe, removing them from being stuck at origin during generation. • Added echobox to cafe. • Reduced CPU load eliminating unnecessary overlap checks, namely echobox for play reverb that was targeting NPCs as well. • Modified Monster parent class to… | — | |
| Game update | 8.0 Major Update Core System • Moved mall generation to level streaming. • Added AI director for monster spawning. • Added scanner to stop monsters spawning near players. • Added monster caps for floors. • Moved blood and NPC spawning to GameMode. • Changed flavor spawners to server-side anchors. • Added multiplayer floor transition save/wipe system. • Optimization tweaks. • Added new Cafe room. • Added new end… | — | |
| Game update | Major Update Pending 8.0 Core architecture and Ai overhaul · objectives and ambiance changes · player mechanics and known bugs · environmental art updates · saves and wipes Full patch notes will be released pending 8.0. Stay tuned, just a couple weeks off. | — | |
| Game update | MiniFix 2 Y | — | |
| Game update | Fix 5 -removed a component and cleared its references to stop a massive infinite dependency loop from freezing the lobby. -dialed in the proximity voice chat attenuation -rewired the RepNotify logic so clients finally see the colored clue lights -fixed the teleport script so the host's audio component doesn't get left behind Hopefully ːisaacː | — | |
| Game update | Mini-Fix -Attempt to fix clue colors and voice attenuation. | — | |
| Game update | Fix 4 Hosting Menu Fixes: -Hooked up a new UI option so you can actually lock the lobby down (like Friends Only). -Set up the logic so LAN creates a standard local game, while Online actually talks to Valve's matchmaking servers. -Grabbed the hosts Steam profile name to automatically stamp the server as "YOURNAME's Lobby". Server Browser Fixes: -Ripped out the old search method and built a clean loop… | — | |
| Game update | Fix 3 Subtle mesh location fixes. | — | |
| Game update | Fix 2 Mic issues attempt 2! | — | |
| Game update | Fix 1 Hey guys, Anyone who joined this playtest- it's rough. Sorry about that. I am nowhere near any sort of release and this playtest was set up to start testing things before they get too far along. So stay tuned and hopefully you can fins some fun in this game as I update the playtest to add more of the main features. This fix hopefully updates the voice chat to initialize in the lobby. There is a… | — | |
| Game update | preAlpha 0.6.6 - UE5 v5.6 Upgrade -Modified networking options for better stability. -Fixed an error when moving to the next floor adding a Transition Map for the server travel. This cleanly handles the Steam socket handoffs between levels, preventing the engine from tripping over the port 7777 network error and dumping everyone back to the main menu. -routed the inside elevator button press through a new Server_PushElevator ev… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.