• Fixed floor save when traveling to the next. (definitely this time)
• Clients can see bloodymessage.
• Adjusted gunfire and reload audio.
• Fixed ElevatorStart movement sound from playing continuosly.
• Added Map_ElevatorShaft to fix level transitions that were stuck after updating maps.
• Removed problematic component actors in mallroom_1 and endroom and replaced them with movable SMs to stop them locking to origin in start room.
• Added glass phys material and sounds when walking on broken glass.
• Fixed Endwalls placing in the wrong locations or not placing at all.
• Adding volume levels to crouching, walking, and running. Made base walking less loud.
And other small under the hood tweaks.