• Fixed clients opening weapons locker with keycard.
• Fixed an issue launching the game Solo.
• Removed child actors and replaced them with SMs in Cafe, removing them from being stuck at origin during generation.
• Added echobox to cafe.
• Reduced CPU load eliminating unnecessary overlap checks, namely echobox for play reverb that was targeting NPCs as well.
• Modified Monster parent class to simplified character movement navigation using only navmesh calc for now.
• Fixed MallCafe collision issue where rooms would clip through ceiling.
• Fixed EndElevator and components to spawn and attach to EndRoom after generation, fixing origin lock with level streaming and leaving elevator in starting room.
• Added a wait time to Monster behavior tree when calculating next moveto location to prevent CPU from spiking.
• Changed weapon firing logic to show the clients realtime weapon firing animations and sound by seting up a client only call before the server calls the multicast to the other players.
• Set owner no see to BulletBase. This allows the client to call it and see realtime bullet effects and damage.
• Fixed repeated item locker opening sounds on click.
• Fixed weapon fire and reload sounds the client initiated to the hosts ears as well.
• fixed cafe door and mall storage closet sound replication as well as door open/close state so all players see it accurately.
• Fixed floor save when traveling to the next. (maybe)