Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BOBA PlaytestEventspreAlpha 0.6.6 - UE5 v5.6 Upgrade
Game update

preAlpha 0.6.6 - UE5 v5.6 Upgrade

BOBA Playtest · published 12 May 2026, 01:38 UTC

All eventsPlayers around this dateRead on Steam


-Modified networking options for better stability.
-Fixed an error when moving to the next floor adding a Transition Map for the server travel. This cleanly handles the Steam socket handoffs between levels, preventing the engine from tripping over the port 7777 network error and dumping everyone back to the main menu.
-routed the inside elevator button press through a new Server_PushElevator event on the player character, giving the Client a legal way to ask the Server to interact
-separated the visual door logic from the map transition logic using a Sequence node at the end of the safety branches. This ensures the Server handles the GameMode travel securely (Then 1) while all Clients get the Multicast to close the doors (Then 0) without hitting a null GameMode cast
-completely removed the GameMode cast from the Client's visual path. We changed the DigitIndex and SyncColor variables to RepNotify so the Server safely reads the master array, packages the final digit into a variable, and rings the Client's doorbell to paint the correct decal.
-added a Multicast_PlayErrorSound to the False pins of the elevator's safety branches. This ensures that if the Server rejects a button press (e.g., no power), everyone in the room actually hears the rejection buzzer instead of just the Host
-added a Multicast_PlayErrorSound to the False pins of the elevator's safety branches. This ensures that if the Server rejects a button press (e.g., no power), everyone in the room actually hears the rejection buzzer instead of just the Host.

More from BOBA Playtest

Other announcements

All events
BOBA PlaytestGame update1 Jul 202606-30 Patch Notes• Adjusted Net Cull Dist of light BPs in Mall as well as max draw dist to alleviate the host CPU and network load. • Added footsteps to Demo, Fiend, and Thing. • Added attack sounds to Thing.BOBA PlaytestGame update30 Jun 202606-29 Small Patch Notes• Dead NPC client memory fix. • Fixed Security Keycard not being removed from inventory after use. • Fixed COllision in End elevator that would black out player camera and not collect save information accurately. • Fixed Revive Scale issue. No longer come back slightly bigger. • Added Dead Player chat. Can no longer talk to the living.BOBA PlaytestGame update28 Jun 20260.8.25 Update Notes• Fixed cafe and cleaning supplies doors from desyncing on the client. There was an issue with authority and the door was only accurate as open/closed 80% of the time. • Fixed collision issue with picking up items off empty store shelf. • Fixed heartbeat sound from getting stuck on a loop. • Fixed security pin code not working/registering correctly. • Stamina adjustments. Stamina drain slightly…