Astral Court DX
Playing now
15+8 vs. yesterday
60%of peak
All-time peak
255 Sep 2026
Playing now
15+8 vs. yesterday
All-time peak
255 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | RNG BEGONE + Other things RNG BEGONE: The Dragon Dogs from the Holy Trial and DJ Septic's rhythm laser blasts have been changed to not use RNG. These are the instances of RNG that I think only hurt them as mechanics. - The laser blasts now come in only 2 formations that it switches between consistently, meaning you can plan ahead of time where not to be standing (which is very important given how quick their indicator g… | — | |
| Game update | Judge level design rivison again + Explaining the plan for the next week or so Today I watched my good streamer pal Velovetre play The Judge's fight in Astral Court DX! Uh... it felt like being an abusive parent watching their malnourished, depressed, unmotivated son's Little League game. I knew people said it was like hard, but SEEING someone play it really put things into perspective. Lesson learned: watch people play your game. I mean I already knew that as like advice… | — | |
| Game update | The boss nerfing update! Voila, your demands have been met! This update makes the Boss Trials either easier or fairer. Here are the exact changes: · Most of the starting levels of DJ Septic's Trial have been altered. The later levels don't really change, but I reduced some shiny counts · The weird thin platforms in Demeanor's Trial have been changed to these cool spiky weight plates, that give the player much more room… | — | |
| Community | Day 1 reflection Woah... DAMN what a day it has been! It's been so nice to finally release this game and see all of my friends like talk about and support it, I feel amazinggg!! I'd just like to thank you all to everyone that's played the game, enjoyed it, voiced any critiques, or made fanworks of it! Throughout the day I've made a few small fixes. Fixed a couple of bugs, though mainly just correcting any cutsc… | — | |
| Game update | Another small fix update - Fixed more textbox and grammar stuff in the cutscenes - That's it for now lol | — | |
| Game update | Quick small update - Shortened an inmate character name in the Aqua Trial's cutscene due to textbox issues - Fixed some boss-fight related sound effects, in relation to how they behave when the game pauses | — | |
| News | ASTRAL COURT DX IS OUT NOW FOR FREE!!! ASTRAL COURT DX IS OUT NOW FOR FREE ON STEAM AND ITCH!!! After around a year and a half of work, what originally started out as a little gamejam game has become a bombastic arcade game that I'm super proud to have made! I can't wait for everyone to check out the final product!! I'm both excited and scared, there are a lot of eyes on me, but mostly excited. Anyway, go check it out!!!! Have fun n… | — | |
| Community | Development update, 1 week and 1 day until release! This might be a very messy little devlog, I just got back from clubbin' lol :3 So, almost a week until the game's release, huh? SCARY! Nah I'm kidding, late-development has been going swell. I still got a bit to do though, but it's all super manageable now. I've finished like 2 big things I needed to do, now I need to do some assets for the pause screen, add some guest background characters, do… | — | |
| Community | Astral Court DX comes out August 25th! View the release date announcement trailer here: I'm very happy to announce a (hopefully) solid release date for the game! I'm so excited to release this thing! Last month I got done about everything I wanted to do with menus and UI and such. I still have some left over stuff to do, both from June and also May (I know so lazy of me grr!!!). This month of July is focused on getting all the cutsc… | — | |
| Community | PROGRESS REPORT - THE FINAL STRETCH Heyy, Lua here! We're getting very close to the release window for Astral Court DX, that being the months between June and August. As things are looking currently, I think I've secured an August release but more on that later. So, hows the game going? Well, the campaign is almost done! All of its content is complete, with 5 trials and 4 bosses to go through! The main thing is just polish and cu… | — | |
| Community | ITS ALIIIIIVE Heyyy, it's Lua Computa in the flesh!!! Just wanted to say I'm so excited to have this game on Steam, it feels so surreal! I really don't have too much to say at the moment in terms of the game, currently I'm doing somewhat spoiler-y stuff. Uh make sure you follow me on Instagram or Bluesky for decently frequent updates (Bluesky is definitely best for updates, I like posting wips on there). Yea… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.