Woah... DAMN what a day it has been! It's been so nice to finally release this game and see all of my friends like talk about and support it, I feel amazinggg!! I'd just like to thank you all to everyone that's played the game, enjoyed it, voiced any critiques, or made fanworks of it!
Throughout the day I've made a few small fixes. Fixed a couple of bugs, though mainly just correcting any cutscene-related blemishes like spelling and such. I also changed the game's genre wording on the Steam and Itch page. Quite a few bullet hell fans did not like the fact I used "bullet hell" to describe the game and voiced their issue with it, so I've now changed the game to be referred to as a "precision platformer" instead of a "bullet hell platformer". So uh sorry about that lol, have this:
Anyway the next issue I'm addressing is the difficulty balance! A lot of people are having trouble with the boss trials! I'm going to nerf them quite a bit within the next few days, and I'll hopefully get these changes out by Thursday. If you have any specific annoyances with these stages that you'd like me to address, please comment! Though I do have a pretty good idea of exactly what I'm gonna change, so I dunno how much player input will effect this patch.
Overall though, this has been a very positive day! I can't wait to work on any of the content updates I've been planning, and I can't wait for you all to see what I'm cooking up in the far future.