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Astral Court DXEventsTuesday's patch notes!!
Game update

Tuesday's patch notes!!

Astral Court DX · published 1 Sep 2026, 17:54 UTC

All eventsPlayers around this dateRead on Steam

Changes:
- Shinies should now no longer be able able to spawn in places where the weight plates (in their default positions) would hide them
- Made some minor adjustments to enemy hitboxes. Though really it seems the hitboxes I really need to address are the player's, though that's gonna take some work. My plan is to have 2 hitboxes, 1 for collision with ground and 1 for collision with enemies/shinies/etc. I'll hopefully do this soon-ish.
- Fixed the spelling of 'frustrating' on the disclaimer screen
- Made the sun enemy's arrow indicator a little less transparent and thickened the arrow outline slightly. This is to improve their visibility in the Holy Trial levels!
- Made level 'Vs Mega Puss' less annoying, also quarantined it to the second variety course due to its difficulty (in comparison to the other sky levels)
- Removed the level 'Vs Big Angry Virus' entirely for being annoying always, and also being way more difficult than any other cyberspace level

Additions:
Taking advantage of the reworked Dragon Dogs, I've made 3 new endless-exclusive levels for the Holy Course! Yay!

Optimizations:
- Reduced the amount of instances of the skybox model in the Trial Select Screen. Originally each Trial icon is their own model the camera simply looks at when a trial is being hovered over. I've removed the main skybox from all of these, and replaced it with a single main skybox that simply gets its material switched out to match the visuals.
- The 'Shiny Collection' script would originally give errors every frame if the player wasn't there. I've adjusted the code to make sure that doesn't happen!
- In the scene where all the campaign trials get played in, every single trial had their data stored there as objects, waiting to be grabbed by the Level Player to load the desired trial, but then it'd just... stay there... even though they're now of no use. Now in this patch, when the trial has been loaded, all the trial data objects get destroyed.

More from Astral Court DX

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Astral Court DXGame update4 Sep 2026Friday patch!!I missed doing a patch for Thursday, and from there I was just gonna do a big ol update that includes the hitbox improvements I mentioned my plan for previously. But then I did a whole lot today, so boom here we have the final of these "daily" patches! Changes: - Lowered the lava a twee bit and gave it a proper cool down time before it rises again - Fixed pause screen issue where some character…Astral Court DXGame update2 Sep 2026Wednesday patchnotes :PPP- Fixed audio volume issues for Endless and DJ Septic's Trial - Gave the cannon part of the Heart Cannons an outline - Changed the sprite for the Heart Cannon's eyes to be more COOL and ANGULAR Yeah not much today, I've been out all day lol. Thursday I have some slightly bigger plans for iirc :P Okay byee!! Have a nice day/nightAstral Court DXGame update31 Aug 2026RNG BEGONE + Other thingsRNG BEGONE: The Dragon Dogs from the Holy Trial and DJ Septic's rhythm laser blasts have been changed to not use RNG. These are the instances of RNG that I think only hurt them as mechanics. - The laser blasts now come in only 2 formations that it switches between consistently, meaning you can plan ahead of time where not to be standing (which is very important given how quick their indicator g…