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Astral Court DXEventsFriday patch!!
Game update

Friday patch!!

Astral Court DX · published 4 Sep 2026, 19:23 UTC

All eventsPlayers around this dateRead on Steam

I missed doing a patch for Thursday, and from there I was just gonna do a big ol update that includes the hitbox improvements I mentioned my plan for previously. But then I did a whole lot today, so boom here we have the final of these "daily" patches!

Changes:
- Lowered the lava a twee bit and gave it a proper cool down time before it rises again
- Fixed pause screen issue where some character's could have their abilities triggered during (Aka Scat and The Sniper's special abilities)
- Fixed audio issue relating to the upward-moving plates not being assigned a mixer (smh me)
- Made Hell's alt-theme (the frozen over one) less hideous. Be careful who you call ugly in High School!

Additions:
- Added an off-screen pointer that appears in any level that contains the moving-upward platforms, just in case they send you off-screen and struggle with finding where you are
- Added 3 new endless mode levels! 1 for the Hell Course and 2 for the Goth Course. Technically one of those levels has existed long before, but I realized today it actually isn't on the Goth Course's level list.
- Added a button to reset the current level, you have to enable the option to do so the settings screen however. So make sure to do that if this seems useful to you!

Now, I have something else to address. That un-nerfed bosses build on the Itch page had to be hidden from being downloaded, due to the problematic ways it can impact your save file (removing any information that's in the save file that wasn't added in that update yet). I'll try to find like some other old build I could throw up there, as only the like very final few builds for release read/write from the same save file as these release builds. I'll keep y'all updated on that. Sorry though!

Alright that's all! Next stop, those hitbox improvements! See you all later, have a good day/night!!

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Astral Court DXGame update2 Sep 2026Wednesday patchnotes :PPP- Fixed audio volume issues for Endless and DJ Septic's Trial - Gave the cannon part of the Heart Cannons an outline - Changed the sprite for the Heart Cannon's eyes to be more COOL and ANGULAR Yeah not much today, I've been out all day lol. Thursday I have some slightly bigger plans for iirc :P Okay byee!! Have a nice day/nightAstral Court DXGame update1 Sep 2026Tuesday's patch notes!!Changes: - Shinies should now no longer be able able to spawn in places where the weight plates (in their default positions) would hide them - Made some minor adjustments to enemy hitboxes. Though really it seems the hitboxes I really need to address are the player's, though that's gonna take some work. My plan is to have 2 hitboxes, 1 for collision with ground and 1 for collision with enemies/…Astral Court DXGame update31 Aug 2026RNG BEGONE + Other thingsRNG BEGONE: The Dragon Dogs from the Holy Trial and DJ Septic's rhythm laser blasts have been changed to not use RNG. These are the instances of RNG that I think only hurt them as mechanics. - The laser blasts now come in only 2 formations that it switches between consistently, meaning you can plan ahead of time where not to be standing (which is very important given how quick their indicator g…