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Astral Court DXEventsRNG BEGONE + Other things
Game update

RNG BEGONE + Other things

Astral Court DX · published 31 Aug 2026, 22:43 UTC

All eventsPlayers around this dateRead on Steam

RNG BEGONE:
The Dragon Dogs from the Holy Trial and DJ Septic's rhythm laser blasts have been changed to not use RNG. These are the instances of RNG that I think only hurt them as mechanics.
- The laser blasts now come in only 2 formations that it switches between consistently, meaning you can plan ahead of time where not to be standing (which is very important given how quick their indicator goes).
- Dragon Dog's now moved in fixed positions always. Easier to predict and results in no unfair moments of getting hit

Disclaimer:
Added a disclaimer to the game. There's not really much in the game that I think would be dangerous for epileptic players, but there are just some parts that make me kinda scared. I decided to just play it safe and add a little seizure warning. This then became a general disclaimer screen, including that warning as well as 2 other pieces of advice for the game I think is important.

Smaller changes:
- Ever noticed that the damage sound in DJ Septic's final level is... kinda loud? That's because it didn't have an audio group attached to it! Silly oversight on my part, now it's fixed! Your ears are safe <3
- Yok is now invulnerable to lava, meaning now every level that includes lava is now not impossible as him
- Removed the smilies from the Fractal Course. That course is already meant to be intentionally quite crazy and overstimulating, but I feel their inclusion kinda over-does it. Also they're really buggy, rendering transparency in 3D environments (especially in Unity apparently) is freakin weeeeeeeird man.

More from Astral Court DX

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Astral Court DXGame update4 Sep 2026Friday patch!!I missed doing a patch for Thursday, and from there I was just gonna do a big ol update that includes the hitbox improvements I mentioned my plan for previously. But then I did a whole lot today, so boom here we have the final of these "daily" patches! Changes: - Lowered the lava a twee bit and gave it a proper cool down time before it rises again - Fixed pause screen issue where some character…Astral Court DXGame update2 Sep 2026Wednesday patchnotes :PPP- Fixed audio volume issues for Endless and DJ Septic's Trial - Gave the cannon part of the Heart Cannons an outline - Changed the sprite for the Heart Cannon's eyes to be more COOL and ANGULAR Yeah not much today, I've been out all day lol. Thursday I have some slightly bigger plans for iirc :P Okay byee!! Have a nice day/nightAstral Court DXGame update1 Sep 2026Tuesday's patch notes!!Changes: - Shinies should now no longer be able able to spawn in places where the weight plates (in their default positions) would hide them - Made some minor adjustments to enemy hitboxes. Though really it seems the hitboxes I really need to address are the player's, though that's gonna take some work. My plan is to have 2 hitboxes, 1 for collision with ground and 1 for collision with enemies/…