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Astral Court DXEventsITS ALIIIIIVE
Community

ITS ALIIIIIVE

Astral Court DX · published 2 Apr 2026, 22:23 UTC

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Heyyy, it's Lua Computa in the flesh!!! Just wanted to say I'm so excited to have this game on Steam, it feels so surreal! I really don't have too much to say at the moment in terms of the game, currently I'm doing somewhat spoiler-y stuff. Uh make sure you follow me on Instagram or Bluesky for decently frequent updates (Bluesky is definitely best for updates, I like posting wips on there). Yeah yeah!

Also thank you to anyone that reads this and has wishlisted the game, I hope the release won't dissapoint!

If you've never heard of Astral Court before, you can play the original gamejam version of the game as a taster for what the final game shall offer:

https://lua-computa.itch.io/astral-courthouse

K byeee, have a good day/night!!

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Astral Court DXGame update4 Sep 2026Friday patch!!I missed doing a patch for Thursday, and from there I was just gonna do a big ol update that includes the hitbox improvements I mentioned my plan for previously. But then I did a whole lot today, so boom here we have the final of these "daily" patches! Changes: - Lowered the lava a twee bit and gave it a proper cool down time before it rises again - Fixed pause screen issue where some character…Astral Court DXGame update2 Sep 2026Wednesday patchnotes :PPP- Fixed audio volume issues for Endless and DJ Septic's Trial - Gave the cannon part of the Heart Cannons an outline - Changed the sprite for the Heart Cannon's eyes to be more COOL and ANGULAR Yeah not much today, I've been out all day lol. Thursday I have some slightly bigger plans for iirc :P Okay byee!! Have a nice day/nightAstral Court DXGame update1 Sep 2026Tuesday's patch notes!!Changes: - Shinies should now no longer be able able to spawn in places where the weight plates (in their default positions) would hide them - Made some minor adjustments to enemy hitboxes. Though really it seems the hitboxes I really need to address are the player's, though that's gonna take some work. My plan is to have 2 hitboxes, 1 for collision with ground and 1 for collision with enemies/…