Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Astral Court DXEventsDevelopment update, 1 week and 1 day until release!
Community

Development update, 1 week and 1 day until release!

Astral Court DX · published 16 Aug 2026, 23:30 UTC

All eventsPlayers around this dateRead on Steam

This might be a very messy little devlog, I just got back from clubbin' lol :3

So, almost a week until the game's release, huh? SCARY! Nah I'm kidding, late-development has been going swell. I still got a bit to do though, but it's all super manageable now. I've finished like 2 big things I needed to do, now I need to do some assets for the pause screen, add some guest background characters, do any sorta bug-fixing, and just general final touches.

I've been posting some cutscene previews recently to my socials! You should check those out. They've been doing very well on Youtube and Instagram, and the support from both strangers and friends has been amazing. Hell it made me quite happy today (when I was out this night) when 2 of my friends were talking about the previews and being like really nice and supportive about em (hi Harry, hi Devin if you two are reading ^-^). OH and, more generally speaking, THE WISHLISTS???? WE'RE AT 4000???? WHAT THE HELL???? I'm just like so happy that all the people around me are so cool and nice, and are as excited for the game as much as I am. Maybe this is a bit too sappy and sentimental, but ah well :PPP

Now look out, folk! I'll be posting showcases for 3 of the other playable characters, as well as doing cute little artworks counting down to release. Make sure you follow me on socials if you're not already for that.

I've also been planning out like my plans for content updates and such. But for now I'll kinda just keep that to myself. All you gotta know is that I've got some juicy plans ahead!

Okay that's all! See y'all on the 25th!!!!!!!

Have a nice day/night :DDDDDDDDDDDDD

More from Astral Court DX

Other announcements

All events
Astral Court DXGame update4 Sep 2026Friday patch!!I missed doing a patch for Thursday, and from there I was just gonna do a big ol update that includes the hitbox improvements I mentioned my plan for previously. But then I did a whole lot today, so boom here we have the final of these "daily" patches! Changes: - Lowered the lava a twee bit and gave it a proper cool down time before it rises again - Fixed pause screen issue where some character…Astral Court DXGame update2 Sep 2026Wednesday patchnotes :PPP- Fixed audio volume issues for Endless and DJ Septic's Trial - Gave the cannon part of the Heart Cannons an outline - Changed the sprite for the Heart Cannon's eyes to be more COOL and ANGULAR Yeah not much today, I've been out all day lol. Thursday I have some slightly bigger plans for iirc :P Okay byee!! Have a nice day/nightAstral Court DXGame update1 Sep 2026Tuesday's patch notes!!Changes: - Shinies should now no longer be able able to spawn in places where the weight plates (in their default positions) would hide them - Made some minor adjustments to enemy hitboxes. Though really it seems the hitboxes I really need to address are the player's, though that's gonna take some work. My plan is to have 2 hitboxes, 1 for collision with ground and 1 for collision with enemies/…