CHEMISTS: Dead Zone
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
216 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
216 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 0.4.35 Update 0.4.35 Closing the Summer Marathon! Opening the Autumn Marathon! Although there is still some time left until the end of summer, we are closing the Summer Marathon. To make sure we have time to do everything and make the new marathon great, we need to draw a line under the current event. Thank you for participating and gaining experience. A new marathon is already waiting for you, with t… | 24909416 | |
| Game update | Small patch 0.4.34 F1 Small patch 0.4.34 F1 ✅ A new factional craftable item has been added to the Main Military Officer’s shop — a 200 kg backpack that needs to be crafted. ✅ The durability of the axe has been increased by 2 times, and the wood saw — by 5 times. ✅ Wolves, chickens, and deer now have a 100 % chance to drop meat. ✅ The trade options with the Liaison Officer in the bunker have been changed. ✅ The craf… | 24737890 | |
| In-game event | Update 0.4.34 CHEMISTS: Dead Zone — Update 0.4.34: Artifacts, Reputation, and Optimization Hey, Chemists! We’re rolling out update 0.4.34 — this patch brings new artifact mechanics, an expanded reputation system, and major optimization improvements. What’s new in the Zone: · Weak forms of artifacts now appear in toxic anomalies (both regular and radioactive) — grab them while you can before they vanish. · Pl… | 24675777 | |
| Game update | Update 0.4.33 F1 Update 0.4.33 F1 Minor but very important fixes + project optimization. New Features · Added a marker for the “Bandit Warehouse” dungeon. · Disassembly has been enabled for some previously non‑disassemblable ammo types: .338, 12.7×108, 12.7×99. · Mining any ore now yields a stone in addition to the ore. · Added a recipe for cooking meat, available for trade with the NPC Forester. · Added a soun… | 24567322 | |
| In-game event | Big Update 0.4.33 Update 0.4.33: New Route, New Opportunities, and Important Fixes! We’ve released a major update that changes the way you move around the Zone, adds new mechanics, and significantly rebalances the economy and loot. The most notable change is the opening of the tunnel route connecting the city and the bandit base. But to use this route, you’ll need to earn the trust of both factions! What’s New?… | 24493150 | |
| Game update | Обновление 0.4.32 F2 Update for “CHEMISTS: Dead Zone” Hey, Chemists! We’ve made a number of changes to make the game more comfortable and intuitive. Here’s what’s new and improved in the latest patch. Dungeon: Improvements and Tweaks · The timer before the dungeon opens is now exactly 10 minutes. · Boss speed across different difficulty levels may have been fixed — we’re looking forward to your tests and feedback!… | — | |
| In-game event | Update 0.4.32 Update 0.4.32 for CHEMISTS: Dead Zone Hey, survivors! I planned to release the update sooner, but I ended up adding some truly major changes — so it took about twice as long as usual. The highlight is a full‑fledged dungeon, plus a lot of improvements across the game, including many based on player feedback. Almost three days were spent on testing and final tweaks. In my opinion, the result is… | 24339010 | |
| Game update | Update 0.4.31 F3 Update 0.4.31 F3 Thank you to all players for your feedback — it’s thanks to you that the game is becoming more convenient and engaging. Over the past two days, I’ve been collecting and analyzing your comments to make targeted improvements to the early-game experience. Special thanks to the two players who shared video reviews: they gave a great “outside-in” view of the gameplay, which is incre… | 24186836 | |
| Game update | 0.4.31 F2 - Patch Fix 🔥 Update 0.4.31 F2: Interface Stabilization and Improvements 🔥 We've released a new patch focused on fixing critical issues, interface performance, and early-game comfort. ✅ What's fixed and improved: · The reward now displays the correct amount of experience when trading. · Tutorials are disabled by default to avoid disrupting experienced players. · The carry weight value in the interface ha… | 24161590 | |
| Community | 🔥 CHEMISTS: Dead Zone is in Early Access! 🔥 Yesterday, July 10th, the release took place—and we've already lived through the first day with you! A huge thank you to everyone who supported the project, added the game to their wishlist, left comments, and showed their enthusiasm. The first day of Early Access is always special, and it was made so thanks to you. ❤️ To the curators: I've already responded to everyone who requested keys and d… | — | |
| In-game event | Update 0.4.31: News and Changes Update 0.4.31: News and Changes 🎉 “Chemists’ Birthday” Event (Celebrating the 7th Anniversary of the Project) The event will run from July 10 to July 17 (inclusive). What’s available during the event: · Event cards will now drop in-game. · The NPC “Developer” has appeared in the city bar: · you can chat with them (Q&A format); · unique anniversary weapons are available for trade — you can get… | 24127051 | |
| In-game event | Summer Marathon - Battle Pass Hi everyone, players! Summer is here, and the game now features its first long‑term Battle Pass — and it’s completely free! 🌞 Summer Marathon — a unique in‑game event How to get started · After making your first save in the game, you’ll need to reload the game — that’s when the event will begin. · The event runs automatically. You can check your progress and view the level details in the Pause… | — | |
| Announcement | “CHEMISTS: Dead Zone” — Early Access Release: July 10, 2026! 🎉 “CHEMISTS: Dead Zone” — Early Access Release: July 10, 2026! 🎉 Yes, the game is now live on Steam — you can buy it and start playing right away. We’re being upfront: this is an Early Access title. The project will keep evolving, with new zones, mechanics, and bug fixes coming down the line. But we’ve packed the launch with plenty of content so you’ll have lots to do from the very first minu… | — | |
| Community | New 0.4.30 Update 0.4.30 Update 0.4.30 is out, bringing new features, balance changes, and fixes. New: · The Military Boss now has new weapons: XM8 L1 machine gun, SCAR-H rifle, M4, and M16. · The item turn-in system has been improved: you can now instantly see how much loot is required and how much you already have; if you’re missing items, the selection button is disabled. · The event icons for Card Col… | — | |
| Community | New 0.4.29 Patch 0.4.29 Great news! Steam has approved the game — the release date is now confirmed as July 10 , and we’re just a couple of weeks away from launch. The project is getting better every day, and we’re polishing everything for a strong debut! We’d be incredibly grateful if you’d support the game by adding it to your wishlist. It really helps us get a solid start and fuels our motivation to ke… | — | |
| Community | News 0.4.28+ What's New · Reputation Multiplier x3 for the entire summer. The multiplier icon is now displayed directly on the screen. Return of the Global Background Now, navigating the world requires greater caution—some areas pose a direct threat. · A global background system has been activated in points of interest. If the Chemist skill level is insufficient, the background will cause damage and accumul… | — | |
| Community | Big New Hello friends. I made updates quickly and even forgot to post a news item here, so I decided to combine three into one — no point writing three separate posts. Let’s go: Patch 0.4.25 Х What’s new · Weather effect: radioactive-chemical rain. · A Trader has appeared in the city bar on the 1st floor. He will help you with paper money. · A fishing spot has been added to the city reservoir. · Crafti… | — | |
| Community | News 0.4.24 Version 0.4.24 Update Hello, chemists! The game's release is almost here. New ✅ Added a link to the VKontakte group in the "About the Game" window. ✅ A marker for the gunsmith has been added. ✅ All pickaxes have been added for sale to the Outcast. ✅🔥 The tunnel near the city bridge to the village river has been upgraded to a through passage. ✅🔥 A new anomaly with a new component and artifact… | — | |
| Community | Update 0.4.23 X May 9th - "Military Training" Event ✅ Military Training has been announced in the city's military yard. ✅ A small event with trading rare items and quests. ✅ If you haven't completed the "Military Training" event, this is another chance to complete it and stock up on rare goods. New ✅ Dog food has been added to food crates. ✅ Stunning enemies (Bots) with grenades. ✅ New quests at the Gunsmith -… | — | |
| Community | Development News 0.4.22 New · Quest rewards are now displayed in the list of current quests. · At the Uralskaya station, located north of the Settlement, you can now use the storage, workbench, repair table, and bed. · The item counter in quests is updated in real time: if you move or remove an item, it is immediately visible in the quest panel. · Military Gunsmith Gogi - Arrived at the military yard - Settling in. ·… | — | |
| Community | Development News Updates will be released more frequently and published as soon as they are ready. Ore has been improved: · Ore deposits have been added to the Outcast's personal cave. · Even more deposits have been added to the large cave. · The metal yields of several deposits have been adjusted. Equipment \\ Devices · The flashlight now functions like a device. · The flashlight must be charged with AAA batte… | — | |
| Community | Fix 0.4.20 A minor fix has been released for version 0.4.20. This update will be available to testers. ✅ Portuguese language support added. ✅ The check mark design in the inventory category has been changed. ✅ The Time Anomaly has been fixed; artifacts of rank 2 and higher can now be picked up there again. The artifact spawn distance in the Time Anomaly has also been increased. ✅ Improved ore handling mec… | — | |
| Community | New Dev - 0.4.20 Hello everyone, another milestone has been reached. The game version is now 0.4.20. Wishlists are accumulating very slowly, I'm afraid that June will be another quiet launch... I'm continuing to improve the game. The main focus is on gameplay aspects that affect the player, rather than the game's subsystems, which allows the player to "see the impact" of updates. Time flies, of course, and ther… | — | |
| Community | News - Development - Version 0.4.19 New development stage for 0.4.19 Labyrinth New location in the swamp opened. - New gathering spots for Wisteria, Ivan-tea, and Calendula in the new location. - New crocodile spawns. - Biomass spawns on the surface. - Enemy camp. Parts of the city courtyards and the Labyrinth location have been opened. - Roads around the city have been opened. - Labyrinth with an anomaly. - Ore collection in the… | — | |
| Community | Development News - 0.4.18 Hello, Chemists! - the new development stage of 0.4.18 brings ingot crafting and ore harvesting. Home - Outcast's Place. New · NPS - Outcast - 5 New Quests. (Map marker - OUTLAW) · The cave in the corner of the swamps has expanded, ore has been added, and a hidden passage has been opened to a new area. · The area surrounding the marauder base to the east, beyond the village, has opened. · Event… | — | |
| Community | Preparing for release CHEMISTS: Dead Zone — May-June 2026 (Q2) Dear Chemists and friends of the project! I'd like to share our release plans: Why this specific date? Over the past 7 years of development, games have become more than just a game for me. Thousands of hours of tweaking the game and writing code, creating locations, fixing bugs, watching your streams and feedback on the game. But now I'm creating a remas… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.