Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CHEMISTS: Dead ZoneNewsUpdate 0.4.33 F1
Game update

Update 0.4.33 F1

CHEMISTS: Dead Zone · published 5 Aug 2026, 10:31 UTC · build 24567322

All newsPlayers around this dateRead on Steam

Update 0.4.33 F1

Minor but very important fixes + project optimization.


New Features

  • Added a marker for the “Bandit Warehouse” dungeon.

  • Disassembly has been enabled for some previously non‑disassemblable ammo types: .338, 12.7×108, 12.7×99.

  • Mining any ore now yields a stone in addition to the ore.

  • Added a recipe for cooking meat, available for trade with the NPC Forester.

  • Added a sound distortion zone to the dungeon — it creates the effect of an enclosed space (bunker‑style acoustics).

  • The “Modular Spacer” item is now available from multiple vendors:

    • In the city: Military Commander, Chemist Engineer, Gunsmith, Lab Assistant;

    • In the village: Nikolay and Tony.

  • Reinforcements have been added to the dungeon boss encounter.

  • Players can no longer exit a vehicle if it is in deep water.

  • Added a 20 % critical hit chance to the MP7A1 submachine gun.


Changes

  • Reduced the difficulty of the “Legend” dungeon tier. Enemy fire rate has been adjusted.

  • The ammo vendor in the city now sells up to 8,000 rounds at once.

  • Quest “Communication Device”: waiting time reduced from 5 to 2 minutes.

  • The Fisherman has revised his trade coefficients.

  • Changed the body paint/coating for vehicles #5 and #6.

  • Orange event cards from ore now drop twice as often during events.

  • Added parameters to the X6 scope “Ice Eye”.

  • Deer meat: maximum of 2 pieces can now drop at once.

  • Vehicles now have improved traction; braking distance has been reduced.

  • Dropped items now fall to the ground immediately and remain there for 10 minutes.

  • Increased the physics activation distance for vehicles by 50 meters.

  • Adjusted the stats for the 7.62×51 ammo.


Fixes

  • Updated the “Murky Good” quest.

  • Improved the “Trash Collector’s Request” quest — loot is now properly taken from the player’s inventory.

  • Fixed the issue with exiting vehicles in swampy areas.

  • Corrected the message showing the amount of ore dropped.

  • The skill level‑up button is now disabled at level 10.

  • Fixed an issue where the quest item list would react when entering a vehicle while the quest had a dynamic check for items in the player’s inventory.

  • Addressed issues with quest entry zones.

  • Fixed the bug causing reduced gravity outside the labyrinth.

  • Fixed the minimap scale — it now works independently of the main map scale.


Miscellaneous

  • Added a dirt road leading to the labyrinth.

  • Minor map adjustments.


Optimization

  • Removed some unnecessary internal objects from items.

  • Optimized widgets for:

    • Item crates, ore, and tool‑opened crates;

    • Harvestable resources: sand, wood, and clay.

  • Removed redundant timers from certain items and NPCs.

  • Removed unnecessary collision overlaps on vehicles.

  • Removed excess effects on vehicle wheels when the player is not controlling the vehicle.

  • Optimized the model for vehicle #6.

More from CHEMISTS: Dead Zone

Other announcements

All news
Game update14 Sep 2026Patch 0.4.36New ✅ Grenade tripwires have been added to the dungeon; be careful—they can be disarmed. ✅ A small cave has been discovered near Clinic 14. ✅ The Hunter is now selling weapon sights, ensuring players are aware of weapon attachments early in the game. Changes ✅ Dungeon doors have been fixed. ✅ The spawn speed for the first two enemies in a dungeon wave has been increased. ✅ The terrain draw dist…In-game event12 Sep 2026Update 0.4.36Update 0.4.36 — Vehicle and Character System Improvements Garage System Update · Vehicle Storage System has been introduced: · Cars 2 and 3 have been removed from the game world, along with their documents and evacuation dialogue options. · Garages are now available in the village, city, and Uralskaya station. · Garage markers have been added to the map (white icons). · To retrieve a vehicle, c…Game update27 Aug 2026Update 0.4.35 F1 – Small UpdateUpdate 0.4.35 F1 – Small Update New Features · A link to the VK group has been added to the main menu. · New spawn locations for various TORN series artifacts have been added across the map. · A small cave with saltpeter has been added in the northern part of the map. · The “Health Wear” stat has been added to the character parameters list. · A collimator sight has been added as a reward from N…