
A link to the VK group has been added to the main menu.
New spawn locations for various TORN series artifacts have been added across the map.
A small cave with saltpeter has been added in the northern part of the map.
The “Health Wear” stat has been added to the character parameters list.
A collimator sight has been added as a reward from Nick for wolf hunts — it makes shooting with the MAG 10 more convenient.
The Hunter in the house in the starting zone now sells Belt for Artifact #1.
Additional information about chemical plants and a military figure has been added to Svetlana’s initial dialogue.
Item names in the info window now display a color that reflects the item’s rarity.
A new line about vehicles has been added to Nick’s dialogue at the Clinic.
Tooltips for debuffs have been added — hover over them with the mouse cursor to see details.
Quest panel auto‑reveal logic has been implemented: if the quest panel is hidden and the player selects a quest as active, the panel will now become visible. Previously, the panel remained hidden in this situation.
Doors now lock, but they open automatically after the last enemy of the wave appears, allowing players to proceed further.
The gunpowder recipe has been changed: the intermediate gunpowder powder step is no longer required. Gunpowder is now crafted directly from 4 components.
Additional ore deposits and coal have been added to Cave #12 to balance ingot and gunpowder production during a single run. New deposits provide:
Manganese — 4 units
Titanium — 3 units
Chromium — 4 units
Zinc — 3 units
Tungsten — 4 units
Cobalt — 4 units
Sulfur — 10 units
Saltpeter — 10 units
Coal — 20 units
Maximum amount of ore obtainable from a single deposit has been adjusted:
Saltpeter: reduced from 10 to 5.
Sulfur: reduced from 10 to 5.
Coal: reduced from 20 to 10.
Required ore amounts for ingot production have been reduced:
Zinc: from 4 to 3.
Tin: from 5 to 4.
Titanium: from 5 to 4.
Chromium: from 5 to 4.
Manganese: from 7 to 4.
Tungsten: from 8 to 6.
Sound of footsteps on swampy mud has been updated.
Background of the rarity icon has been changed.
Names of collimator sights have been corrected.
“Weapon Accuracy” parameter has been renamed to “Weapon Spread.” The new name better reflects the mechanic: lower values mean better performance.
Description of the task “Pick up the package from the cloakroom” has been fixed.
Nick’s dialogue and quest‑related responses have been revised.
Option in settings has been renamed from “Camera on C” to “Shoulder Swap.”
Satiation indicator color has been slightly adjusted to a more yellowish tone for better visibility.
Descriptions for recipes (fried and boiled meat), Immunity items, and all stacks of paper money have been updated.
Fixed a bug in the quest checklist: players could manually check the box, but it didn’t affect quest progress. Manual checking has been removed.
LODs for the XM8L1 machine gun have been removed.