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CHEMISTS: Dead ZoneNewsNews - Development - Version 0.4.19
Community

News - Development - Version 0.4.19

CHEMISTS: Dead Zone · published 7 Apr 2026, 17:09 UTC

All newsPlayers around this dateRead on Steam

New development stage for 0.4.19

Labyrinth

New location in the swamp opened.

- New gathering spots for Wisteria, Ivan-tea, and Calendula in the new location.

- New crocodile spawns.

- Biomass spawns on the surface.

- Enemy camp.

Parts of the city courtyards and the Labyrinth location have been opened.

- Roads around the city have been opened.

- Labyrinth with an anomaly.

- Ore collection in the Labyrinth.

Enemies have appeared near the Marauder base.

- Checkpoint on the mountain.

- Hangars on the mountain.

- Base warehouses.

Izgol's location has been improved.

- A Bear and Horseflies have appeared on the plateau.

- The Outcast's storage is now shared (GLOBAL).

Ore

- While collecting ore, the deposit decreases in size.

- A pickaxe sound and impact effect have also been added.

- The amount of ore dropped from deposits is affected by luck.

Map changes:

- Part of the Marauder town has been closed off.

- Water has been added to some parts of the caves.

- Tony's fence can now be climbed using crates.

- Toxic fog in the swamp (visual).

- New trees in the town.

Other

- World map update in the PDA

- The Outcast sells rank 1 and 2 pickaxes.

- Collision corrections for some crates.

- Weather conditions have been changed.

- Improved 3D clouds.

- John was returned to his place in the village.

- Shadow range up to 1 km.

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