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CHEMISTS: Dead ZoneNewsUpdate 0.4.31: News and Changes
In-game event

Update 0.4.31: News and Changes

CHEMISTS: Dead Zone · published 10 Jul 2026, 07:59 UTC · build 24127051

All newsPlayers around this dateRead on Steam

Update 0.4.31: News and Changes

🎉 “Chemists’ Birthday” Event (Celebrating the 7th Anniversary of the Project)

The event will run from July 10 to July 17 (inclusive).

What’s available during the event:

  • Event cards will now drop in-game.

  • The NPC “Developer” has appeared in the city bar:

    • you can chat with them (Q&A format);

    • unique anniversary weapons are available for trade — you can get AKS‑74U, AS‑VAL, VSS, SKS in exchange for red and purple cards;

    • ingots are also available for purple cards;

    • you can now turn in goods for the following factions: Civilians, Scientists, Bandits, Marauders, Wanderers.


🔥 Faction Ammo (PSF)

  • Each calibre now has a faction-specific variant (PSF).

  • All weapons have been updated to support these ammo types.

  • Compared to PSM ammo, PSF stats are 10–20 % lower — the difference is minor.

  • PSF ammo is sold by the Gunsmith’s Assistant; you need 2,000 reputation points with the corresponding faction to purchase it.


🆕 New Content

  • NPC Ronnie has appeared in a ward at Clinic #14 — he’ll help new players and answer basic questions.

  • Vehicles have been added to the Clinic grounds — this will help players get familiar with the car system.

  • A workbench and a repair station have been added to the workshop at Clinic #14.

  • A new detour route has been added from the city along the railway tracks to “Ural’skaya” Station.

  • The Lab Assistant now exchanges 50‑denomination banknotes for a new artifact.

  • In the modification screen:

    • slots now show the rarity of the item currently placed in them;

    • slot size has been increased for better visibility.

  • Clothing stats are now displayed with all equipped modifications taken into account.


🔧 Balance and UI Adjustments

  • The price and weight of the “Strong Heart” and “Hedgehog” artifacts have been adjusted.

  • Minor UI tweaks have been made (repair workbench, modification screen).

  • Small adjustments have been applied to the open-world map.

  • Additional work has been done at the Recluse Base.


🛠 Bug Fixes

  • Fixed a bug related to modifying belt equipment: you can now modify and immediately equip clothing into slots. Previously, modules could be lost after equipping (the issue wasn’t visible if you refreshed the inventory).

  • Fixed the muzzle flash position when using suppressors and flash hiders — it now appears in the correct location.

  • Removed an incorrect blue tint that appeared during sunsets.


🗺 Miscellaneous

  • Marauders have reinstalled the ladder to the hangars on the hill.

  • An area with elevated radiation background has appeared near the wolves on the path to the Fisher.

  • The Red Hedgehog has been removed from the tower near the village.

  • All new content has been translated.

This update was developed in 4 days and has been tested. If you encounter any issues, please report them in the comments. Your feedback helps us fix bugs and balance the game faster: some situations may not occur in test builds, and we might not be aware of them without your input.

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