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CHEMISTS: Dead ZoneNewsDevelopment News - 0.4.18
Community

Development News - 0.4.18

CHEMISTS: Dead Zone · published 30 Mar 2026, 14:31 UTC

All newsPlayers around this dateRead on Steam

Hello, Chemists! - the new development stage of 0.4.18 brings ingot crafting and ore harvesting.

Home - Outcast's Place.

New

  • NPS - Outcast - 5 New Quests. (Map marker - OUTLAW)

  • The cave in the corner of the swamps has expanded, ore has been added, and a hidden passage has been opened to a new area.

  • The area surrounding the marauder base to the east, beyond the village, has opened.

  • Event cards also drop when harvesting ore during the event.

  • Experience gained from mining ore.

  • A small amount of experience is gained from crafting (not applicable to all equipment).

  • A forge has been added: Village \\ Hermit Base \\ Chemists' Yard.

  • New item — Wood (as a building component) can be found in three types of crates: "garage," "garbage," and "level 3 components." It can be disassembled into Wood (component) and can also be crafted from Wood using an axe.

  • Tony's inventory has been replenished: new recipes have been added that allow you to create ingots and gunpowder. You can also buy a "Mortar" for grinding components. And 5 types of pickaxes for mining ore. Many useful tools have also been added.

  • When smelting ingots/alloys in a forge, you also receive Slag and Scrap Metal — waste from metallurgy that can be used for other crafting.

  • Gunpowder crafting is now available.

Other

  • VSS "Vintorez" Rate of Fire: Automatic: 700 rpm.

  • Open-world object loading priorities have been changed.

  • Content has been translated.

Ore and its diversity in the deposit videos.

Add yourself to our wishlists and subscribe to our news.

Sincerely, Developer Pavel.

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