Bloodfell Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
130 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
130 Sep 2026
| Published | Title | Build |
|---|---|---|
| 0.3.1 0.3.1 · Added reading options to the Archive: six fonts, several sizes, and line spacing · The current floor archetype is now shown in the pause menu's Floor Modifiers tab and in the info overlay · Reworked the Dark Vigil floor: torches are now scarce and the darkness is deeper, but each lit torch counts double toward Torch Vigil crucifix bonuses · Quests are now only generated for biomes you h… | 25068476 | |
| 0.3.0 — The Lore/Polish updatemajor ⚠ This update resets all save data. The tutorial and the reworked building upgrades require a fresh start. Thank you for your patience! · New biome (early draft): The Rotworks — flooded canals that pull you with their current, sluice levers to redirect the flow, and a new roster of enemies with full ambience and sound. · New biome (early draft): The Ashen Tribunal — face the court's staff, its… | 24682191 | |
| 0.2.4 Memory and performance improvements — foliage texture caching and centralized cleanup of world effects between floors. (This should help with crashes in Garden of Stillbirths) · Reworked the Loot Elevator to be a more fun physical representation and simplify picking different tiers · New Torch Vigil mechanic: Crucifix upgrades that scale with the number of lit floor torches · Added Spell Critic… | — | |
| 0.2.3 This update adds Sentry error tracking so I can get better ideas what's crashing for some players. · Added a "Return to Main Menu" button in the pause menu. · Loading screens now only show active quests that can progress in the biome you're entering. · Pact stones now reward resources from the biome you actually played in — no more Rotleaf payouts from a Catacombs run. · Examining your friend's… | — | |
| 0.2.2 Re-bound Dismantle to "V" by default · Blood Mirror now shows a ghost preview of the opposite side's next altar, with beckon particles and a proximity pulse shader effect. · Blood Mirror entry flavor text now only appears when approaching the mirror for the first time. · Weapon cards now show crucifix stat bonuses (e.g. "+5% ✝︎") so you can see how crucifixes are affecting your weapon. · Pickin… | — | |
| Tiny hotfix Fixed a crash when interacting with Fickle Shrine · Fixed a crash when interacting with Runic Monolith | — | |
| 0.2.0 — The Garden Updatemajor NEW: Second Biome — Garden of Stillbirths · The second biome is now live! Access it after at least 8 runs in the Catacombs. · 3 new enemy types. · 1 new resource type. · 1 new environmental hazard. · This biome is designed to feel much harder — please share your feedback! NEW: Ashenhold V2 · Ashenhold has been completely rebuilt from the ground up — new pixel art, new UI, much closer to the fin… | 22703090 | |
| 02-pre-20 0.2-pre-20 · Added info overlay system - press a keybind during gameplay to see explanations of your active weapon traits, glyphs, potions, buffs, and floor modifiers. · Added 6 new weapon special effects: Chain (damage arcs to nearby enemies), Sunder (target takes increased damage), Execute (bonus damage to low-health enemies), Gravity (pulls enemies toward impact), Wither (reduces enemy damag… | — | |
| 0.2-pre-19 Added death forgiveness. Your first 3 runs now keep all loot on death. The death screen shows how many merciful explorations remain. · Procedural generation now guarantees the exit is always reachable; if rooms block the path, an emergency corridor is carved between entrance and exit. · Dungeon music now fades in from silence over 3 seconds when entering a floor, and ducks during the level comp… | — | |
| 0.2-pre-16 0.2-pre-16 · Garden of Stillbirths got a major visual overhaul! New stillbirth trees, scattered foliage, glowing plant lights, and ambient wind audio bring the biome to life (well, undeath). · Added the first dynamic soundtrack during gameplay. · Added compass system — unlockable upgrades at the Bloodshrine show directions to exits, enemies, and crucifixes. · First upgrade at each building is n… | — | |
| 0.2-pre-14 Added stranger remains pulling from the database. You should now start seeing other random players' bodies in-game. · Fixed leaderboard pulling · Improved UX when using a controller in Ashenhold | — | |
| 0.2-pre-13 Fixed issue with brightness settings not showing the mouse cursor on launch | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 Sep 2026 | Tue | 23:07 | 0.3.1 | 25068476 | public | 3 | — |