0.2.4

Bloodfell Playtest · published

  • Memory and performance improvements — foliage texture caching and centralized cleanup of world effects between floors. (This should help with crashes in Garden of Stillbirths)
  • Reworked the Loot Elevator to be a more fun physical representation and simplify picking different tiers
  • New Torch Vigil mechanic: Crucifix upgrades that scale with the number of lit floor torches
  • Added Spell Critical Hit Chance as a new Crucifix upgrade.
  • Reworked the Blood Mirror to be a bit clearer/more fun
  • Blood Forge polish
  • Added low-HP cinematic letterbox and a death loot burst that visualizes collected loot when you die.
  • Crucifix upgrade cards now show rarity-tinted glow borders and a "ranged only" indicator label.
  • Loot goblin spawn chance increased — 8% → 20% in the Catacombs, 12% → 25% in the Garden of Stillbirths.
  • Holy Ray's stun is now a brief micro-stun — no more locking enemies in place indefinitely.
  • Level-end "Collecting loot..." overlay is much snappier (no more waiting on phantom items).
  • Exit area now requires no enemies around to be active
  • Building upgrade buttons preserve focus and tooltip state across refreshes for better controller navigation.
  • Improved controller focus handling on the level completion screen.
  • Fixed ghost weapon instances that could appear when equipping weapons rapidly at the Wishing Well.
  • Fixed blood redirect targets getting stuck after completing a Rite of Ascension.
  • Fixed occasional errors when rerolling Crucifix upgrade cards.