Memory and performance improvements — foliage texture caching and centralized cleanup of world effects between floors. (This should help with crashes in Garden of Stillbirths)
Reworked the Loot Elevator to be a more fun physical representation and simplify picking different tiers
New Torch Vigil mechanic: Crucifix upgrades that scale with the number of lit floor torches
Added Spell Critical Hit Chance as a new Crucifix upgrade.
Reworked the Blood Mirror to be a bit clearer/more fun
Blood Forge polish
Added low-HP cinematic letterbox and a death loot burst that visualizes collected loot when you die.
Crucifix upgrade cards now show rarity-tinted glow borders and a "ranged only" indicator label.
Loot goblin spawn chance increased — 8% → 20% in the Catacombs, 12% → 25% in the Garden of Stillbirths.
Holy Ray's stun is now a brief micro-stun — no more locking enemies in place indefinitely.
Level-end "Collecting loot..." overlay is much snappier (no more waiting on phantom items).
Exit area now requires no enemies around to be active
Building upgrade buttons preserve focus and tooltip state across refreshes for better controller navigation.
Improved controller focus handling on the level completion screen.
Fixed ghost weapon instances that could appear when equipping weapons rapidly at the Wishing Well.
Fixed blood redirect targets getting stuck after completing a Rite of Ascension.
Fixed occasional errors when rerolling Crucifix upgrade cards.