0.2-pre-19

Bloodfell Playtest · published

  • Added death forgiveness. Your first 3 runs now keep all loot on death. The death screen shows how many merciful explorations remain.
  • Procedural generation now guarantees the exit is always reachable; if rooms block the path, an emergency corridor is carved between entrance and exit.
  • Dungeon music now fades in from silence over 3 seconds when entering a floor, and ducks during the level complete screen.
  • Lowered overall in-game music volume
  • Re-tuned Garden of Stillbirths room generation. Fewer, larger rooms for a more spacious outdoor feel.
  • Rebalanced ambient sound volumes in Garden of Stillbirths (rain, insects, wind, distant thunder, groans, whispers).
  • Improved enemy wall-stuck detection. Enemies must be stuck for multiple checks before being teleported, reducing false corrections.
  • Fixed foliage not being cleaned up properly between floors.
  • Fixed various node initialization issues in shrines, monoliths, and corpse interactions.