0.2.3

Bloodfell Playtest · published

This update adds Sentry error tracking so I can get better ideas what's crashing for some players.

  • Added a "Return to Main Menu" button in the pause menu.
  • Loading screens now only show active quests that can progress in the biome you're entering.
  • Pact stones now reward resources from the biome you actually played in — no more Rotleaf payouts from a Catacombs run.
  • Examining your friend's corpse now shows your currently equipped weapon's card for quick comparison.
  • Fixed issue with player sprite not leaving its blue glow state after teleporting to exit
  • Improved input responsiveness for weaker analog sticks and arcade fight sticks (lower deadzone, smarter keyboard/gamepad priority).
  • Fixed lingering magnetic and grasping-root pulls permanently slowing the player on Elite Uprising floors.
  • Fixed elite demons getting stuck running in place near walls.
  • Fixed quest re-activation: clicking another quest slot right after abandoning a quest no longer silently accepts it.
  • Fixed controller focus bleeding through the unlock overlay onto upgrade buttons of locked buildings.
  • Fixed the Rite of Ascension reward chest leaking between floors.
  • Fixed quest spell-pick tracking progressing in the wrong biome.
  • Fixed loot goblin errors when the goblin vanished after being freed.
  • Fixed overlapping sound effects when several loot items dropped at once during batch harvests.
  • Fixed Burning Tithe spamming the "Ow" sound when hurting the player