0.2-pre-16

Bloodfell Playtest · published

0.2-pre-16

  • Garden of Stillbirths got a major visual overhaul! New stillbirth trees, scattered foliage, glowing plant lights, and ambient wind audio bring the biome to life (well, undeath).
  • Added the first dynamic soundtrack during gameplay.
  • Added compass system — unlockable upgrades at the Bloodshrine show directions to exits, enemies, and crucifixes.
  • First upgrade at each building is now free.
  • Added combat status indicators that show when your weapon or spell is unavailable (e.g. while sprinting).
  • Doubled gold rewards from dismantling weapons.
  • Added a light brightness slider in the darkness settings menu.
  • Fixed enemies getting stuck inside walls.
  • Fixed blood cost at the loot elevator being wrong at default settings.
  • Fixed enemy count sometimes being incorrect at floor exits.
  • Improved controller UX for interactable objects (forges, shrines, monoliths, etc.).
  • Version number now shown on the playtest watermark.
0.2-pre-16 · Bloodfell Playtest patch notes · SteamPeaks