Garden of Stillbirths got a major visual overhaul! New stillbirth trees, scattered foliage, glowing plant lights, and ambient wind audio bring the biome to life (well, undeath).
Added the first dynamic soundtrack during gameplay.
Added compass system — unlockable upgrades at the Bloodshrine show directions to exits, enemies, and crucifixes.
First upgrade at each building is now free.
Added combat status indicators that show when your weapon or spell is unavailable (e.g. while sprinting).
Doubled gold rewards from dismantling weapons.
Added a light brightness slider in the darkness settings menu.
Fixed enemies getting stuck inside walls.
Fixed blood cost at the loot elevator being wrong at default settings.
Fixed enemy count sometimes being incorrect at floor exits.
Improved controller UX for interactable objects (forges, shrines, monoliths, etc.).
Version number now shown on the playtest watermark.