0.3.0 — The Lore/Polish update

major update

Bloodfell Playtest · published · build 24682191

⚠ This update resets all save data.
The tutorial and the reworked building upgrades require a fresh start. Thank you for your patience!

  • New biome (early draft): The Rotworks — flooded canals that pull you with their current, sluice levers to redirect the flow, and a new roster of enemies with full ambience and sound.
  • New biome (early draft): The Ashen Tribunal — face the court's staff, its contracts, and its chains.Note: These 2 biomes are very much bound to change. They contain temporary art, some things are half broken and may be gone altogether. Please let me know what you think!
  • Added tutorial scene: new saves now begin with a guided first run that teaches movement, combat, looting, and the loop back home.
  • Added The Archive: a lore library in Ashenhold chronicling the monastery's people, events, places, and depths.
  • Added unique weapons and glyphs: 11 one-of-a-kind items with their own powers.
  • Added 4 new weapon types: the Censer, the Vesper Bell, the Tribunal Hook, and the Arbalest.
  • Reworked spell progression: every spell now levels up through tiered upgrade choices instead of flat boosts.
  • New spell: Umbilicus, a life-draining tether (replaces Divine Gambit).
  • Added floor archetypes: about half of all floors now end in a fork of two exits leading to different challenges.
  • Added the Wayfaring Step: teleport between landmarks you've discovered on the floor.
  • Crit chance now overflows past 100% into double crits and beyond.
  • Added two new hand-crafted rooms to discover: The Larder and the Unfinished Rite.
  • Redesigned the building upgrade window
  • Redesigned the level-up screen
  • Redesigned the runic monolith
  • Redesigned the death screen
  • Redesigned crucifix selection screen
  • Polished the everloving heck out of Ashenhold, with weather effects, actual villager logic (and dialogue) and more
  • Reworked the HUD
  • Replaced every emoji in the game with custom pixel-art icons
  • Redesigned enemy projectile visuals for better readability in combat
  • Major performance overhaul: floors run smoother, load faster, and no longer freeze at the end of loading.
  • Juicier loot pickup: stronger magnet and better collection feedback.
0.3.0 — The Lore/Polish update · Bloodfell Playtest patch notes · SteamPeaks