02-pre-20

Bloodfell Playtest · published

0.2-pre-20

  • Added info overlay system - press a keybind during gameplay to see explanations of your active weapon traits, glyphs, potions, buffs, and floor modifiers.
  • Added 6 new weapon special effects: Chain (damage arcs to nearby enemies), Sunder (target takes increased damage), Execute (bonus damage to low-health enemies), Gravity (pulls enemies toward impact), Wither (reduces enemy damage output), and Aftershock (delayed AoE shockwave).
  • Overhauled the in-game music system - replaced the tiered intensity structure with a dynamic stem-layering system that adds and removes instrument layers based on combat intensity.
  • New and remastered music stems for the dungeon soundtrack: brass, harp, percussion, pianos, strings, vocals, and woodwinds.
  • Added an option in HUD settings to always show the info overlay shortcut hint.
  • Fixed crashes and errors caused by interacting with freed or invalid objects (e.g. destroyed interactables).
  • Fixed the closest interactable not updating correctly when the current highlighted node becomes invalid.