Blood Mirror now shows a ghost preview of the opposite side's next altar, with beckon particles and a proximity pulse shader effect.
Blood Mirror entry flavor text now only appears when approaching the mirror for the first time.
Weapon cards now show crucifix stat bonuses (e.g. "+5% ✝︎") so you can see how crucifixes are affecting your weapon.
Picking up a weapon worse than your current one now requires a press-twice confirmation to prevent accidental downgrades.
Wishing Well weapon altar now has a press-twice confirmation before tossing a weapon
Loot collection animations on the level complete screen can now be skipped with cancel, accept, or mouse click, and buttons properly regain focus afterward.
Fixed loot subtraction not correctly prioritizing current-run gold and loot, which could lead to inaccurate level-complete summaries.
Fixed auto-dismantled weapons not being removed from the loot zone, leaving ghost items behind.
D-pad left/right now cycles through options in the settings menu.
Improved focus management on the biome information panel — map markers are toggled non-focusable during descent, and the start button regains focus properly.