MOBU
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
310 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
310 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | MOBU Joins Eastern Martial Artists Week! ⚔️ We're excited to announce that MOBU is participating in Eastern Martial Artists Week on Steam! 🥳 To celebrate, MOBU is available with 10% OFF during the event! If you've been waiting for the perfect moment to jump in, now's the time to unleash powerful builds and survive relentless waves of bouncing enemies. While you're browsing the event, don't forget to check out the many amazing martial ar… | — | |
| In-game event | 1.0 Patch Notes Version 1.0 is here! A huge thank you to everyone, especially the streamers who played MOBU over the past few days. I watched every video I could find, implemented many community suggestions, and fixed several bugs and polishing issues I was able to identify before launch. I also put together every video I found into a playlist on the our YouTube channel . It's a small way of saying thank you w… | 24243756 | |
| Steam news | MOBU is out NOW! Greetings, fellow monks! After 17 months of development, MOBU is finally available on Steam! Seeing this game being released is incredibly special for both my sister (the artist behind the game!) and me. To everyone who followed the journey, shared feedback, reported bugs, streamed the game, created videos, or simply wishlisted MOBU... thank you. Every bit of support helped make a better game.… | — | |
| Announcement | MOBU Launches Tomorrow! Hi everyone! Tomorrow is finally the day. Whether you've been following the game since the demo or you've only recently discovered it, thank you for being here. Every wishlist, playtest, bug report, suggestion, comment, and kind message has helped shape MOBU into what it is today. MOBU launches tomorrow, July 16 , with a launch discount , so if you've been waiting to jump in, tomorrow will be t… | — | |
| Announcement | MOBU Launches on July 16 Hi everyone! After a long journey, we're finally just one week away from MOBU's release! It's been an incredible experience developing the game, and I can't thank everyone enough for all the feedback, bug reports, suggestions, and encouragement along the way. Many of the features and improvements currently in the game are there thanks to the community. Whether you enjoy experimenting with diffe… | — | |
| In-game event | Demo Patch #4 is now available! This update introduces one of the biggest quality-of-life improvements to MOBU so far: the new Synergy Highlighter system, making it much easier to understand how your build works and discover powerful upgrade combinations. Alongside it, this patch brings numerous bug fixes, gameplay improvements, balance adjustments, visual polish, and a brand new skin to unlock. Note: Some of the changes belo… | 24080491 | |
| In-game event | Demo Patch #3 is now available! Thanks for 1,200+ runs played this month and for the 240 wishlists ! Note: Some of the changes below are related to unlockable content from the full version. Even so, they can already be previewed in the demo. New Content · Updated the alternate skin for the Energy Monk . · Added a new challenge that rewards a brand-new skin for the Blade Monk . · Added a new Character Progress screen to the ch… | 23973474 | |
| Game update | Fixes and Quality-of-Life Improvements This update brings a bug fix, usability improvements, and clearer upgrade descriptions. Quality of Life · The game now automatically mutes audio when an Alt + Tab (window switch) is detected. UI & Text Improvements · Improved the description of the legendary upgrade Explosive Temper , making its effect easier to understand. Bug Fixes · Fixed a bug that caused Fractured Shrine offerings to run a… | 23749764 | |
| Game update | Gameplay, UI and Bug Fixes This update brings balance adjustments to the later waves, UI clarity improvements, visual polish, and several bug fixes reported by the community. Gameplay · Introduced a new defensive mechanic for the second boss. At certain moments during the fight, it can summon a shield that makes it invulnerable for approximately 5 seconds. · Increased enemy health by 5% in Waves 13–16 on Difficulty 1. ·… | 23727100 | |
| Game update | Last Demo Patch Before Bullet Fest Bug Fixes · Fixed an issue that could cause the music during the second half of a run to stop playing. · Fixed an issue where Arcane Stand projectiles would not attempt to trigger elemental conditions when dealing damage-over-time. Upgrades that grant a chance to inflict Burn or Freeze through damage-over-time effects now work correctly with Arcane Stand. · Fixed an issue where Arcane Stand pro… | 23567906 | |
| Game update | Fractured Shrine Improvements + Bug Fixes Thanks for reporting the bug and for the Fractured Shrine UI improvement suggestion, u/rmfnord! Patch Notes · Added current attributes to the Fractured Shrine screen. You can now make more informed decisions when choosing a new blessing or special ability based on your current build. · Fixed a bug that caused the overall progress text on the completed challenges screen to become unreadable at t… | 23567906 | |
| Game update | Skins, New Music, and Quality-of-Life Improvements Hello everyone! This update introduces the first step of MOBU's new skin system, a brand-new track created exclusively for the game, as well as several quality-of-life improvements and bug fixes. New Features · New skin system added. Skins can now be unlocked through challenges and equipped from the character selection screen. · For now, only one character has an alternate skin available, but m… | 23558442 | |
| Game update | New Pause Menu and UI Improvements Improvements • Added a new pause menu with options to return to the main menu or quit the game. It can now be accessed from anywhere in the game. • Updated the names of 5 attribute upgrades. • The Challenges list is now sorted as follows: · Completed and unseen challenges (marked with the NEW tag) · Incomplete challenges · Completed and already viewed challenges • Mouse buttons can now be used… | 23479506 | |
| Announcement | MOBU launches on July 16! MOBU launches on July 16! After a lot of work (and many bouncing enemies flying in my direction), I can finally share the game's release date. =) I also released a brand-new trailer showing more of the combat, upgrades, and energy you can expect during your runs. Festivals MOBU will also be participating in a few Steam events over the next few weeks: • Bullet Fest (June 8 - June 15) • Steam Nex… | — | |
| In-game event | Demo Patch #2 is now available! Mobu has reached 100 wishlists on Steam! Thank you so much for the support! ❤️ We also have some news: Mobu now has an official Discord server! We’d love to hear your thoughts. Feedback has been extremely important in helping improve the game experience, especially at this stage of development. Feel free to join and share your impressions: Update Highlights Legendary Upgrades have arrived! Lege… | — | |
| In-game event | Demo Patch #1 A major update in preparation for Steam Next Fest (we’ll be there!) and a live stream on the GDTK channel happening tonight! Here’s what’s new: New Features · New fire animation (triggered when using Dash lv2 or applying burn to enemies) · New boss attack warning system: depending on the attack being prepared, a red arrow and sound cue will indicate its direction · New upgrade: Building Pressur… | — | |
| Steam news | Demo Out Now! Try the Game Demo Available Now The demo is live! Come check it out =) Fight through waves of enemies, experiment with upgrades, and craft your build each run. What’s in the demo: · Core combat and progression · 4 unique characters · 20+ challenges that unlock new characters, upgrades, and abilities · A second, tougher difficulty unlocked after your first win This is an early slice of the game, and your fee… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.