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MOBUNewsDemo Patch #1
In-game event

Demo Patch #1

MOBU · published 30 Apr 2026, 21:24 UTC

All newsPlayers around this dateRead on Steam

A major update in preparation for Steam Next Fest (we’ll be there!) and a live stream on the GDTK channel happening tonight!

Here’s what’s new:


New Features

  • New fire animation (triggered when using Dash lv2 or applying burn to enemies)

  • New boss attack warning system: depending on the attack being prepared, a red arrow and sound cue will indicate its direction

  • New upgrade: Building Pressure — grants bonus effect damage for each missed basic attack. Unlock it by completing a challenge

  • New in-game background! Starting from wave 7, the scenery changes

  • New original soundtrack by Pedro Otávio, playing during the first six waves

  • New Blessings system: when visiting the shrine, you can choose one of three options. Each blessing grants a permanent stat bonus for the rest of the run

Improvements

  • Updated visuals for several upgrade icons

  • Added subtle hover animation to most interactive UI buttons

  • New visual effects for lv2 and lv3 upgrades when they appear in the shop

Balance Changes

  • Buffs to Blade Monk:

    • New starting upgrade: Building Pressure

    • Increased effect damage scaling throughout the run

  • Coincurse now scales with special cooldown

  • Submerge now scales with HP regeneration

  • Violent Healing now scales with lifesteal

Bug Fixes

  • Fixed text formatting issues when playing in Chinese

  • Fixed bug allowing Gigantism to be used during Submerge

  • Fixed an issue where the mouse cursor could disappear in unintended situations (such as at the end of waves)

  • Fixed burn visual effects persisting after the effect had ended

  • Fixed an issue where the boss could become invisible during rage transition when blackout effects were active


More updates coming soon — see you at Steam Next Fest!

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