
Version 1.0 is here!
A huge thank you to everyone, especially the streamers who played MOBU over the past few days. I watched every video I could find, implemented many community suggestions, and fixed several bugs and polishing issues I was able to identify before launch.
I also put together every video I found into a playlist on the our YouTube channel. It's a small way of saying thank you while also helping showcase everyone's content.
Playlist: People Playing MOBU
If you're a streamer and think your audience would enjoy MOBU, feel free to get in touch if you'd like a free review key. I'd be happy to collaborate with you!
Added new character visual customizations for the Interest-ing Returns, Extra Life, and Insight upgrades. Just like Submerge, purchasing these upgrades during a run now adds a new accessory to your character.
Expanded the synergy highlighting system. Hovering over an attribute now highlights every acquired upgrade that synergizes with it.
Added new synergy indicators to several upgrades. For example, Seeker now highlights its synergy with Attack Speed, while Coincurse now highlights its synergy with Luck.
The Clone Mirror special ability clone now also acts as a light source during blackout effects. Never lose track of your clone again!
The helper monk summoned by Order's Help now also acts as a light source during blackout effects. One more reason to love him!
Improved controller movement responsiveness by significantly reducing the effective deadzone for analog stick movement.
Improved right stick scrolling across multiple menus.
The statistics screen now displays Run statistics by default instead of the current wave. You can still switch to the wave view using the toggle button.
Increased tooltip line spacing for improved readability.
Improved the wording and clarity of several attributes and upgrade descriptions, including Special Cooldown and Evasion Loop.
Added visual feedback when attempting to purchase a locked upgrade for your current Special Ability.
Coins earned while Coin Rush is active are now easier to notice during gameplay.
Added a note to the pause menu outside of waves explaining that some game settings can only be changed from the main menu or while inside a wave.
Adjusted the displayed distance required for Arcane Stand to fire projectiles to better reflect in-game movement. (No gameplay changes.)
Smoothed the removal of light sources during the blackout effect (caused by one of the new Difficulty 2 enemies), avoiding an abrupt transition to darkness.
Fixed a bug that could gradually shift the player's original position during very long play sessions, eventually causing the character to appear floating in the middle of the screen.
Fixed a bug that could cause purchased upgrades to keep the wrong visual color after being upgraded.
Fixed a bug where characters that start with upgrades unintentionally received discounted prices for levels 2 and 3 of those upgrades.
Fixed a bug in the Fractured Shrine where purchasing a level 1 Special Ability immediately displayed the level 2 description.
Fixed a bug where the New tag could incorrectly carry over from the Offerings screen to the Blessings screen, in the Fractured Shrine.
Fixed a bug that could lock controller navigation in the Fractured Shrine.
Fixed a bug that could prevent the tutorial from appearing during Wave 1 on Difficulty 1 in certain situations.
Fixed a bug where rapidly hovering over different difficulties could briefly display the description of the wrong difficulty.