Warp to Sector One
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
56 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
56 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Trade... Explore... WHERE'S CONQUER??? Hello SectorLords, As you may have noticed, I have purposely avoided comments and questions about conquering faction colonies or sectors for yourself or the Federation, for a good reason. So in Warp to Sector One, you are not a member of the Federation military or political arm, you don't represent the Federation, and your relations with factions are their relationship with you personally, not… | — | |
| In-game event | Content Patch Update Hello SectorLords! As promised earlier in the week, the content patch is here. This is not THE major content patch this summer, that's coming in a couple of weeks and will be followed up with an announcement post. With this patch, I do recommend that you start a new game in order to properly enjoy the new content, and definitely do start a new game if you are turn 9000+ as some of you have undo… | — | |
| Community | Upcoming Content Patch & What's Under the Hood Hello SectorLords, I will be releasing patch towards the end of the week incorporating a number of minor and major bugfixes and more importantly, more gameplay features that tie more of the game together in a complete interlocking system of systems. What's Under the Hood? In Warp to Sector One, the gameplay loop is simple, fight trade and explore, but what happens underneath because of it, is n… | — | |
| Community | DEVLOG: Federation Capital Hello SectorLords! Just giving you a preview as to what will be available in the game shortly as stated in the post EA roadmap. First up, the Federation Capital. Accessed via the LAND command, the Federation Capital contains The University of the Federation, Federation HQ, Galactic News Archive and Citadel Construction Yard. Now what do each of these do? Well the University ties into the Anomal… | — | |
| Game update | July 21 Hotfix Minor bugfix and JP translation fix. Demo updated to latest build. | — | |
| News | Proton/Steam Deck Build with Webview2 in Testing Hello SectorLords! I have rolled out into a private test branch, a build of the game that includes a bundled webview2 bundle. This can be accessed by right-click the game in your steam library, selecting Properties, then Game Versions & Betas and inputting in the following code: If this version tests well then it will be rolled into production in a dedicated depot. Please leave feedback if it i… | — | |
| In-game event | Early Patch Release Combat Upgrade: The original combat system with the Threat/Counter Hint was originally intended just for the tutorial and lowest tier Raiders in the game so players could learn the mechanics. The intended combat system is introduced in this patch, the telegraph (red bar at the top) will still show the anticipated enemy threat and now shows both the effect of that threat and suggested counter in… | — | |
| Community | Thank you & Week 1 Patch Incoming Hello SectorLords! A heartfelt thank you to all of you who purchased and stuck with the game this launch week. It is greatly appreciated and I'm glad so many of you are enjoying the game. A patch is being deployed today to address the following issues (fortunately none are game breaking, just annoying.): - Autopilot Issue - AP will now automatically resume after sector/colony incidents. Galacti… | — | |
| Game update | Day 1 Hotfix Hotfix for Day 1 EA Release: · Japanese Language Selection now stays select on game restart. · LOAD colonists has been changed to LOAD/UNLOAD. Hit right-click to Unload colonists at Starbase at a 50% refund. Left-click now brings up former right-click Enter Quantity window · BUY fighters button at the starbase now buys MAX fighters with left-click. Right-click still brings up quantity window. ·… | — | |
| News | Early Access is now here!!! T0001 \ CONNECTION ESTABLISHED. WELCOME TO SECTOR ONE. Hello SectorLords! Early Access is now here! If you ever dialed into a BBS after school and lost your evenings to Trade Wars 2002, and thought the wireframe graphics and text in '80s sci-fi computer screens was cool, then this game was built for you. And if you never did, this is your chance to find out what all the modem noise was about! A… | — | |
| Game update | Demo Update Fixed some minor issues caught on splattercatgaming's playthrough video. Also, thank you splattercatgaming! · Enabled permanent flee button when in combat in an escape pod, so you no longer have to hit the evasive stance first to unlock the command, at least in the escape pod. So no more panicking. · Added visual notification in comm log when Refugees are delivered to Starbase. · Additional hin… | — | |
| Game update | Demo Update Demo Updated to latest EA release version. Enjoy all the UI/UX enhancements. | 24149324 | |
| Announcement | DEVLOG: 1 Week until Early Access & More Peeks! Hello SectorLords! We are exactly ONE WEEK from Early Access and I am literally committing every loose branch of code into production just so you can have what I hope will be an amazing experience! Yes, this might mean there will be bugs or inconsistencies, bad grammar, spelling mistakes, but those will be quickly cleared up post Early Access launch, so expect weekly patches if not daily for th… | — | |
| Community | DEVLOG: Updated Demo ahead of Early Access! Hello SectorLords! Ahead of the Early Access release date, I am releasing an updated demo that incorporates all of the improved graphical UI/UX features that's in the EA release! Hit the new MODE button in the Command Input bar and play around with the settings alongside the CRT settings until you get your own personal perfect '80s CRT experience! Now with additional monochrome green modes! Tex… | — | |
| Announcement | Countdown to Early Access! Hello SectorLords! We are counting down to Early Access release with a tentative date of July 14th! I hope to give you a rich gameplay experience with intricate indepth mechanics to master across a wide tapestry of gameplay! It's crunch time so I am busy pushing as much of the build to prod to make it into EA with as much as possible so that only a few features will be missing, but rest assured… | — | |
| Community | DEVLOG: Early Access & Sneak Peeks Hello SectorLords! Early Access is coming soon (about a week or so after Next Fest finishes) and there's just so much left to do before launch! Rest assured, the game is feature complete and you can play start-to-finish with 2 different career paths with 2 different endgame content and the option of continuing on in endless mode. Now onto the sneak peeks of what's in the EA release! So, ok, you… | — | |
| Community | DEVLOG: Updated Demo Released & Colony Upgrades Hello SectorLords! An updated demo has been released just ahead of Steam Next Fest. The updated demo contains a short, more guided advanced tutorial scenario that goes over the basics of Scanning, Anomalies and a few other game mechanics not fully covered in the basic training tutorial. Here's another peek at what's in store in the early access release coming at the end of the month. Just like… | — | |
| Community | DEVLOG: Ship Upgrades & Updated Demo! Hello SectorLords! The new demo will be dropping in about a week ahead of Steam Next Fest, besides teaching you more gameplay mechanics, there will be 2 new music tracks by Nordic Space Viking to conquer the galaxy to! Ship Customization Ships in the game are more than just a set of progressively stronger stat vessels. They can be customized and specialized towards the path that you choose in t… | — | |
| Community | DEVLOG: Black Market and Updated Demo! Hello SectorLords! We are getting close to Steam Next Fest! I will be releasing an updated demo prior that will contain an additional tutorial scenario covering Scanning Anomalies, Deep Scans, Port Discoveries, Faction Diplomacy, the Codex, and Colonization! It will be more guided rather than free flow like the first tutorial mission, just to get you familiar with the mechanics so you can hop r… | — | |
| Community | DEVLOG: Space Politics and the News! The Galaxy is populated by a myriad of alien races that all have their own agendas and stances towards each other and you. They will pursue their own goals which in turn can affect the galactic tradescape. One faction may declare war on another and cause prices to spike in one region, or blockade the warp lanes in another causing you to either pay more in fees crossing their territory or make t… | — | |
| Community | DEVLOG: Anomalies & Hidden Mysteries Space is big. Really big. There's all sorts of wonders and terrors that are hidden in vast expanse of space. So let's go find them! For more explorer minded (or loot gobliny types) you can deep scan empty sectors and find that empty sectors aren't so empty. What could they hide? Loot? Knowledge? Pirates? Space Creatures? There are well over 30 unique discoveries in the standard game, but all wi… | — | |
| Game update | Demo Update! Updated Demo Build with a few QoL improvements. · Additional guided tutorial steps covering the Ship Status Panel tabs and Combat Momentum. · Ability of Unlock the Camera in main view so it no longer auto-centers on the player each warp. (CTRL+G) · Corrected a minor scaling issue for players who don't play at 100% desktop scaling res. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.