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Warp to Sector One›Events›DEVLOG: 1 Week until Early Access & More Peeks!
Announcement

DEVLOG: 1 Week until Early Access & More Peeks!

Warp to Sector One · published 2 months ago

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Hello SectorLords!

We are exactly ONE WEEK from Early Access and I am literally committing every loose branch of code into production just so you can have what I hope will be an amazing experience! Yes, this might mean there will be bugs or inconsistencies, bad grammar, spelling mistakes, but those will be quickly cleared up post Early Access launch, so expect weekly patches if not daily for the most egregious of bugs! The following weeks I'll be listening carefully to those of you that are playing for your feedback on balance, and adjust accordingly if it's too easy or difficult.

Onto the sneak peeks! There's even more coming in the Early Access Release. I've introduced some toggleable optional animations to add a modern touch to the map incase the current settings aren't to your liking. Also, the generic Player Ship icon has been replaced with an icon that corresponds to the current ship you are flying. The new effects are a warp trail and star streaks, and an option to have traversible warplines highlighted or destination sectors bracketed. There are just so many combinations of CRT Effects and GUI customizations now that I honestly hope everyone will be able to create their own perfect '80s style wireframe terminal.

The HAIL system has been almost fully developed now and is available in EA, with the ability to gain (or lose) faction standing when conversing with Alien Captains, and if you chance upon the Faction Flagship, you can challenge them to a duel!

Anomalies have also been upgraded with basic '80s inspired wireframes just to add a little more polish to the game.

I hope you'll take part in early access and enjoy the game!

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