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Warp to Sector One›Events›Countdown to Early Access!
Announcement

Countdown to Early Access!

Warp to Sector One · published 3 months ago

All eventsPlayers around this dateRead on Steam

Hello SectorLords! We are counting down to Early Access release with a tentative date of July 14th!

I hope to give you a rich gameplay experience with intricate indepth mechanics to master across a wide tapestry of gameplay! It's crunch time so I am busy pushing as much of the build to prod to make it into EA with as much as possible so that only a few features will be missing, but rest assured, the game will be released ready-to-play from start to finish!

What will be available in the Early Access Release:

  • Full 2000 Sector procedurally generated map

  • Dynamic Economy with Market Events, Diplomatic Modifiers, Supply/Demand pricing, etc.

  • 2 Complete Career Path choices each with its own career path bonus, special utility skill, and unique endgame content

  • Mission system

  • Hireable NPC Captains that you can assign missions to

  • Timed Tactical Combat Mode for small fights

  • Fleet Combat Mode for big brawls

  • Full colonization/upgrades management system

  • Guild Management (Promote NPC Captains)

  • Dynamic cascading diplomacy system

  • Anomaly CYOA encounters

  • Random Sector Events

  • Port Discoveries

  • Deep Scan Discoveries

  • Galactic News Recaps

  • Black Market Trading

  • Black Market Missions with unlockable rewards

  • More CRT and graphical customization options! I should just rename the game '80s SciFi UI Simulator 2026 at this point :D

  • 11 Ship Classes each with unique bonuses and upgrade slots for modules for Attack, Defense, Utility on ships for customization

  • Full Keyboard/Mouse command parity.

And much more!

Here's another sneak peek at what's being included and what's being polished up a little for EA:

Sector Map now has options for Flat or Shaded Sector Dots and options for the background grid!

New Faction Embassy Screen showing your standing, what treaties you have, their relationship with other factions and what helping them will do to those relationships and faction icons

Hail system with diplomatic options that affect standing when hailing faction ships

New Ship Preview window in the Shipyard

Mission/Bounty Board with selectable/negotiable rewards

Hiring Hall for NPC Captains

I hope you decide to support this game in Early Access and help me evolve the game towards 1.0!

More from Warp to Sector One

Other announcements

All events
Major update31 Aug 2026Summer Content Patch 2: New Career, Federation Capital & Mobile CitadelsHello SectorLords! I am very pleased to release Summer Content Patch 2! Because there is just so much content and new/reworked mechanics in this release, there is a very good chance of some bugs in this release, though hopefully not game-breaking and can be quickly hotfixed! I would recommend that you start a new game if your game was started before Content Patch 1, so you don't miss out on the…Major update13 Aug 2026Summer Content Patch 1!Hello SectorLords, Because there's just so much that needs to be done this month, I am splitting the content patch into two parts, with the second part being released at the end of the month. A new game will not be required for the patch at the end of the month, but is highly recommended for this patch otherwise you won't get to experience any of the new content! What's in this release: NPC Cor…Community11 Aug 2026Indepth Walkthrough VideoHey SectorLords! If the tutorial scenarios weren't enough for you to get a handle on the mechanics, or, if you're like me and just like skipping tutorial missions and going straight into the main game, well a nice YouTuber/Twitch streamer, Tacaro, has made a really indepth video explaining the various commands, systems and gameplay in the Early Access Release. If you find the content helpful, d…