Void Salvage
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
15Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
15Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Void Salvage is OUT NOW! Void Salvage is officially available now on Steam. Inspired by FTL and He Is Coming. A spaceship simulation with pick-from-three rewards and choice-driven encounters. Explore the void, combine and upgrade SYSTEM, then install SOCKET INSERT to build a powerful ship, all while sipping coffee or pretending to work. What started as a small incremental space game from itch.io grew into a much bigger… | — | |
| Esports | Void Salvage Launches Tomorrow! Void Salvage launches tomorrow, August 11! Launch Time 10:00 AM PT 11:00 AM MT 1:00 PM ET 6:00 PM BST Inspired by FTL and He Is Coming. A spaceship simulation with pick-from-three rewards and choice-driven encounters. Explore the void, combine and upgrade SYSTEM, then install SOCKET INSERT to build a powerful ship, all while sipping coffee or pretending to work. A Steam Broadcast is now live on… | — | |
| In-game event | Progression, Balance, Fixes, and New Localizations I know last update I said that it was the last regular update before the launch. I'm sorry I lied. This update focuses on progression pacing, combat balance, weapon behavior, bug fixes, and additional localization support. BUILD 1.2.0.3 Progression Changes The main mission progression has been reworked: · Die Once or Kill an Elite · Reach Sector 3 · Reach Continuum 5 · Reach Sector 10 Mission 1… | 24641114 | |
| In-game event | Pre-launch Update This will be the final regular update before launch. From this point forward, development will focus on testing, stability, and critical fixes to reduce the risk of introducing new problems before release. Build 1.2.0.0 Expanded Laser and Augment Support This update significantly expands laser weapons, giving beams continuous damage, clearer stats, and compatibility with several powerful augmen… | 24537659 | |
| In-game event | More Immersive Flag Flagging and Pin Point In this update, you can now choose which hostile signals to call at each new POI. Each signal shows how many enemies it will summon, ranging from one to six. The new Pin Point control-panel action lets you rescan for a new set of signals. The Wide Array upgrade increases the number of signals you can detect, up to six, while Detection Speed reduces Pin Point's cooldown by… | 24422683 | |
| Major update | Void Salvage - Space Hazards Update Version 1.0.0.0 The void just became far more dangerous. This update delivers a major pass across exploration, combat, progression, story, the Flagship encounter, and interface performance. Space Hazards now reshape travel and encounters, Points of Interest offer more varied risks and rewards, weapon timing has been reworked, the endgame has been expanded with new story outcomes and permanent b… | 24325926 | |
| In-game event | Void Salvage Update 0.9.1.9 This update focuses on human made arts, Core Upgrade progression, cleaner upgrade readability, Respec, demo progression rules, and several UI fixes. Core Progression · Added a new Respec system. · Respec becomes available after you purchase 50 total Core Upgrade levels. · Respec lets you reset your purchased Core Upgrades and refund the XP you spent. · A confirmation prompt now shows how much X… | 23839132 | |
| In-game event | Really Customize your build with the new Service Dock 0.9.1.7 · Service dock layout has been rebuilt with fixed options for hull repair, fuel refill, weapon tuning, tier upgrades, integrity repair, and drawback removal. · Ping dialog rewards, costs, and requirements have been reorganized for easier reading. · Credits screen links are now clickable and open in the Steam overlay when available. · Credits scrolling pauses while hovering clickable lin… | 23839132 | |
| In-game event | UI Improvements and more Hello salvagers, This update focuses on clarity, smoother jumps, and fixing several edge cases that could interrupt a run. Loot, weapon installs, distress beacons, pursuit encounters, disruption, sockets, and routing have all received improvements. 0.9.1.3 New Reroute Button · A new Reroute button has been added. · Reroute lets you replace the current POI node selection with a fresh set of POI… | 22454724 | |
| Game update | Quick Patch 0.9.1.1 Hey there, This update focuses on clearer tooltips, better POI information, Charity Outpost cleanup, and several important Unknown POI / Socketeer bug fixes. Gameplay Updates Auto Salvage Auto Salvage now turns on automatically when the Auto Salvage unlock becomes available. Charity Outpost Charity Outpost exchange options now disable when the return would be 0. Zero-return options now show INV… | — | |
| Community | Here’s my one and only shot at Steam Next Fest. Void Salvage is in Next Fest right now, and the demo is live on Steam. It’s a space incremental auto-combat game where you salvage derelict ships, upgrade your vessel, install modules, equip augments and drones, fight hostile ambushes, and stack broken synergies until your ship becomes ridiculously overpowered. If you have time to check it out, play the demo, wishlist, or share it around, it wo… | — | |
| In-game event | Multi-Weapon Loadout Update New - Added a two-slot weapon loadout system, letting you carry and manage a secondary weapon more easily. - Added HUD weapon swapping so you can switch between equipped weapons more quickly during play. - Added clearer weapon comparison and slot selection when picking up or buying new weapons. - Added progressive upgrade tree reveal, so the upgrade screen now unfolds more naturally as you inve… | — | |
| Major update | MODS Support Update Ever played a game and thought, "this is great, but I want to tamper with it immediately"? Maybe you wanted stronger weapons. Maybe meaner enemies. Maybe a ship that should not exist. Maybe you just saw one stat and took it personally. Well, Update 0.9.0.0 introduces mod support, so now you can poke at the game's internals without needing to politely accept the intended experience. A growing li… | 22422505 | |
| Community | Steam Deck Compatibility, Thanks to Proton I recently tested Void Salvage on old Steam Deck, and I was honestly surprised by how smooth it felt. Even though the game was originally built around mouse controls, the Deck's trackpad handled it really well. It did not have that awkward feeling some mouse-heavy PC games get when played on Deck. Movement felt natural and responsive. Overall it was a much better experience than I expected. I g… | — | |
| Community | Shiny thumbnail and news In whithin 3 days since Sunday (Mar, 8) Void Salvage have gained about 3,000 wishlists. So cool! I am so grateful to all who has been supporting this game. This is a huge milestone for the game, and I hope that we make it at least up to 7000 wishlist before the Steam Next Fest. We've been featured in IGN, and we have content creators also featuring the game. Also, if you've notice we have a new… | — | |
| Community | IGN just premiered a new trailer for Void Salvage. If you haven't seen it yet, you can watch it here: If the game looks interesting, wishlisting on Steam helps the project a lot. Thank you for all the support. | — | |
| In-game event | Void Salvage Demo Now Live The Void Salvage demo is now live. If you enjoy roguelike, incremental, pick-1-of-3, and build-focused roguelikes where combat is automated but depth comes from combining modules, drones, augments, and weapon modifications, you can now try it yourself. What You Can Do in the Demo: · Jump between Points of Interest and up to 5 Sectors · Install modules, augments, drones, and sockets that radical… | 22040721 | |
| In-game event | Update 0.8.2 Thank you for playing Void Salvage and for your feedback. It truly helps shape the future of the game. If you would like to help influence development more directly, join me on Discord and share your thoughts. Play the pre-release build, be a part of the community who helps me build the game. Join me on discord! Update 0.8.2.6 DEMO VERSION · Unlocks Continuum at the end to continue jumping CHAN… | — | |
| In-game event | Update 0.7.3 EDIT 0.7.3 (2/12/2026) CHANGES · Roguelike mode fuel difficulty is now the same as Progressive mode FIXES · Pursuit Difficulty doesn’t increase if enemies doesn’t spawn New Core Upgrade · Fuel Reserve: Increase maximum Fuel Capacity. NEW STUFF · 3 Game Modes · Hybrid · ON DEATH: · Respawn at every 5th sector · Keep all items, lose credits · Reset Hull Point, Shield Point, and Fuel · Keep Core U… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.