
The low-hull alarm no longer plays while Hull Siphon is equipped.
Shield Harvest now consistently activates from all player kills.
Enemy self-destructs do not activate Shield Harvest, but still count toward enemy totals and rewards.
Overkill now activates from all player lethal damage.
Shield Leech now restores shields based on the actual damage dealt.
Damage from secondary effects also qualifies now.
Overflow Baffles now activates from every shield break, including shields broken by Ionic damage.
The bottom row now only offers:
2 random weapon-stat upgrades
plus
1 effectiveness decrease
1 effectiveness increase
Shady Weapon Store weapons are now 25% cheaper than normal Weapon store.
Enemy reflected damage is now capped at 50% of the player's current hull per hit, preventing an instant kill.