
Thank you to everyone who has bought Void Salvage, shared feedback, reported bugs, or supported the game since launch. It means a lot, and I've been working through that feedback to improve progression, clarity, balance, and several of the game's systems.
Update 1.2.1.7
Disrupt Jammer now spends 5% of current creds minimum of 10 creds while above zero. Having zero or insufficient creds does not block activation.
Evaded plasma no longer inflict Ionic
Asteroids no longer bypasses Shield
Each Hull Damage now randomly selects one of the equipped Systems before rolling for a chance to deteriorate.
Integrity: If the System still has Integrity greater than 0, it rolls its deterioration chance. A successful roll loses its Integrity.
Drawbacks: Once a System reaches Integrity 0, successful deterioration rolls can add stacking Drawbacks up to the maximum.
Compromised Systems: After reaching the maximum Drawbacks, successful deterioration rolls begin reducing the System's Tier. Once it reaches Tier 1, three further successful selections will cause it to become Broken.
In Service Docks, Augments are grayed out during tier upgrade selection.
System blinkers now only affect eligible systems for the interaction during upgrade tier, socket inserts, repair, etc.
Added a toggle to show Core Upgrade alert.
Added UNLOCKED FRAMERATE toggle in Options > Graphics >
Fixed unparsed [h_line] code and now converted to an actual line as a separator.
Fixed misspelled “ELITE TERRITORY” and "UNCHARTED TERRITORY"
Fixed Hull and Shield damage rewards not being granted.
Fixed Cloud save not saving save files to cloud.
Fixed unclickable derelict by clearing its cached state after repositioning.
Version 1.2.1.6
High Sector loots now have tier that are randomized from 1-n, and tooltips also now displays the possible tier range
POI tier level range are now displayed at the bottom of the POI with “T1-n”
POI loot counts are now displayed on top of the POIs and in tooltips indicated with brackets [n]. Now displays LOOT: [n] SYSTEM (TIER 1-n)
Salvaging loot now uses the average intrinsic value of the currently offered loot rewards. Still increases with Loot Scrapper & Flag reward multiplier.
POIs with Socket insert now displays its own icon
Flags now have fixed positioning with assigned hostile count 1-6, but visibility states of each flag is still random
Unlockables now stay unlocked with Prestige and their next branching nodes can be directly upgraded.
Added Buy amount button (1, 5, max)
Loot Scrapper now gains 10% more Credits per level when salvaging unwanted rewards.
Detection Speed is replaced with Telemetry which now adds +1 Pinpoint use per upgrade
No String Attached milestone now also counts loots with tier higher than 1
Version 1.2.1.5
Enemy Flags are now deterministic instead of randomly assigned. From left to right spawns 1-3 enemies and upgrades adds 4-6 enemies.
Adjusted enemy scaling adaptation multiplier to increase by 10% per 10th Sector instead of by 1
Completing the Flagship stories now still presents Legacy Protocol choices
Fixed damage number floats displaying +n instead of -n
Fixed Prestige bonus not correctly displayed in tooltip
Fixed Reroute resetting Pinpoint when activated
Fixed Pinpoint becoming unavailable after Flagging an enemy
Fixed Flagship ending error caused by missing description key for localization
Fixed Hull max Hull upgrade. Calculation now supports all 40 levels and talent tooltip preview now scales through level 40.
Version 1.2.1.4
Blackhole trajectory no longer reset Continuum
Version 1.2.1.3
Drone loot cards are now limited to a maximum of 3.
Meld Tier now always adds +1 Tier to a matching System, regardless of the Tier of the loot.
Shield regen is now percentage-based and scales with maximum Shield.
The Milestone filter toggle setting now persists between sessions.
Field Repairs description has been updated to "Repair 10 broken Systems with Meld"
Fault Tolerance now reduces System Wear chance by 50%.
Hunter-Killer Link now adds +2 base Drone Damage before damage multipliers are applied.
Hardened Swarm now adds +5 base Drone HP.
Incoming System Tier confirmation now uses the Tier shown on the loot card instead of socket-based effective Tier bonuses. For example, replacing a displayed T8 Exploder with a T4 Exploder will now correctly show "Exploder T8 to T4."
Fixed maximum Continuum suppressing POI spawns at lower Jump levels.
Fixed an inconsistency where Alt Info could display Drawback 0.
Fixed the Heavy Ordnance DPS tooltip.
Version 1.2.1.2
Fixed Flagship defeat visual & input lock
Fixed Milestones:
"Follow the Static" now correctly counts towards Ping POI event.
"Curiosity Killed the Cat" no correctly counts towards jumping to Unknown POIs
Fixed Typos:
+1 LOT to +1 SLOT
Core UpgradeAvailable to Core Upgrade Available
version 1.2.1.1
Added two new endings: True Ending and Bypass Ending.
The Flagship is now available on every 10th Sector.
Added System Wear Avoidance, reducing the chance for equipped SYSTEMS to take damage.
Meld upgrades can now be leveled up to allow higher-tier SYSTEMS.
Critical Damage output has been increased to +1.5 per level.
Reaching Continuum 5 now also unlocks the Ship Bay.
Purchased ships now carry over globally between save slots.
The Ship Bay can now be viewed from regular areas once unlocked.
Ship purchasing is now gated by your highest Sector reached instead of your current Sector.
Ships with built-in SYSTEMS now start those SYSTEMS at Tier 3 with 3 Integrity.
The Ironbound now starts with 1 slot.
Milestones now display a progress counter.
Unachieved Milestones can now be pinned to the top panel during gameplay.
Jumping backward or forward through a Black Hole no longer removes currently equipped SYSTEMS or weapons.
Added a jump-distance selector above trajectory cards:
1 Sector
5 Sectors
10 Sectors
20 Sectors
~ to jump toward the first Sector or highest Sector reached
Added Jump Bypass, allowing you to jump directly to Jump 9.
The number of loot cards now dynamically increases based on the number of unlocked SYSTEMS.
Module loot cards now display their requirements.
Temporary Slots now look different from Permanent Slots.
Ping choices that grant +1 Slot are now disabled at the 12-slot maximum. They are greyed out and cannot be selected with the mouse or keyboard.
Removed unnecessary repeated card tooltips.
Enemy Reflect has been completely removed from enemy tactics.
POI positioning has been overhauled to better prevent overlapping.
The Main Drone now follows the current Auto Salvage state.
Harvest Hull Repair from the Fuel Converter now triggers after every completed salvage, regardless of whether the salvage becomes fuel or credits.
When fuel is full, the Fuel Converter now awards credits using the pickup's original loot value.
The Hull tooltip now displays the current SYSTEM wear chance.
Bottom panel buttons now always display their associated shortcut keys.
Added a Master Volume slider.
Fixed Respec value carrying over after Prestiging.
Fixed ships with built-in SYSTEMS incorrectly retaining their previous status.
Fixed Fuel Converter rewards not receiving their normal loot value when fuel was full.
Fixed additional cases where POIs could overlap.
Fixed the Jump Gate sometimes disappearing after using a Black Hole.
Fixed "Half Measure" achievement not triggering.