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Void SalvageNewsProgression, Balance, Fixes, and New Localizations
In-game event

Progression, Balance, Fixes, and New Localizations

Void Salvage · published 9 Aug 2026, 18:46 UTC · build 24641114

All newsPlayers around this dateRead on Steam

I know last update I said that it was the last regular update before the launch.

I'm sorry I lied.

This update focuses on progression pacing, combat balance, weapon behavior, bug fixes, and additional localization support.

BUILD 1.2.0.3

Progression Changes

The main mission progression has been reworked:

  1. Die Once or Kill an Elite

  2. Reach Sector 3

  3. Reach Continuum 5

  4. Reach Sector 10

Mission 1 can also progress by either dying once or defeating 1 Elite.

Black Hole and Prestige are now unlocked at Sector 2 instead of Sector 5, giving access to these progression systems much earlier.

High Bandwidth now capped at Level 5, but its maximum cooldown reduction was also reduced from 75% to 50%, with increased upgrade costs.

Homing now grants +4 Accuracy at Tier 1 and +1 per additional effective Tier.

Boss Balance

Boss scaling has been adjusted to better match player progression.

  • Reduced boss adaptive damage scaling from 70% to 35%.

  • Improved boss HP scaling based on Player DPS so later bosses, particularly around Sector 4, are not flimsy.

Weapon Changes

Weapon switching during combat has been adjusted to prevent several exploits and make switching more deliberate.

  • Fixed rapidly swapping weapons back and forth causing them to fire instantly.

  • Fixed a weapon switching spam bug.

  • Switching weapons during combat now requires the newly equipped weapon to reload before firing.

  • Weapons now charge up normally before their first shot after switching.

  • Fixed weapon switch positioning in the Weapons Market.

System and Upgrade Fixes

  • Fixed Meld Tier incorrectly applying the new system's tier to the previously equipped system.

  • Fixed legacy Overclock Augment levels incorrectly multiplying system tier.

  • Fixed Command Core not displaying its required nodes.

  • Upgrade options now display the actual price when an upgrade is free or discounted.

Combat and UI Fixes

  • Added a Disrupt Jammer status icon.

  • Fixed enemies moving behind Flag buttons.

  • Fixed Derelicts wrapping too soon and not around circular boundaries.

  • Updated Difficulty stat calculations to make the displayed value more representative of what the player is actually facing.

  • Vital top-panel information now remains visible during event message prompts.

  • Running out of fuel now also forces a pursuit to prevent softlock when Radar is not on.

Distress Beacon Fixes

  • Fixed Distress Beacon SFX repeatedly spamming.

New Localizations

Added support for:

  • French

  • Italian

  • Dutch

  • Polish

  • Portuguese - Brazilian

  • Chinese - Traditional

  • Turkish

Thank you to everyone reporting bugs and providing feedback as Void Salvage gets closer to release.

BUILD 1.2.0.2 - Pursuit & Progression Update

  • Running out of Fuel now starts a Pursuit instead of immediately spawning enemies.

  • Electro Wake radius increased from 50 to 100 and now gains +20 per effective Tier.

  • Unlocked Overclock and Meld upgrades are now correctly free in Roguelike mode.

BUILD 1.2.0.1

  • Death Report tooltips now show correct Tier 1 values and no longer freeze.

  • POIs only show LOOT: Socket Insert when the requirements are met.

More from Void Salvage

Other announcements

All news
In-game event17 Aug 2026New Endings, Black Hole Improvements & MoreThank you to everyone who has bought Void Salvage , shared feedback, reported bugs, or supported the game since launch. It means a lot, and I've been working through that feedback to improve progression, clarity, balance, and several of the game's systems. Please consider leaving a Steam review . Reviews are one of the biggest ways you can help the game reach more players. Update 1.2.1.7 · Disr…Game update12 Aug 2026Day 2 QuickpatchGameplay and Progression · Prestige is stronger. Each level now gives x1.5 max Hull, Shield, and Fuel, +2 weapon damage, and +2 salvage XP. · The ship profile now shows your total Prestige bonuses. · Charity Outpost credit-to-XP conversion increased from 5% to 20%. Pursuers and Enemy Tactics · Enemy tactic escape has been removed from the game completely because they're annoying. · Pursuers are…Game update11 Aug 2026Day 1 QuickpatchThanks to everyone who reported the bug. Hull Siphon · The low-hull alarm no longer plays while Hull Siphon is equipped. Shield Harvest · Shield Harvest now consistently activates from all player kills. · Enemy self-destructs do not activate Shield Harvest, but still count toward enemy totals and rewards. Overkill · Overkill now activates from all player lethal damage. Shield Leech · Shield Lee…