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Void SalvageNewsUpdate 0.8.2
In-game event

Update 0.8.2

Void Salvage · published 21 Feb 2026, 08:44 UTC

All newsPlayers around this dateRead on Steam

Thank you for playing Void Salvage and for your feedback. It truly helps shape the future of the game.

If you would like to help influence development more directly, join me on Discord and share your thoughts.

Play the pre-release build, be a part of the community who helps me build the game.

Join me on discord!

https://discord.gg/6ardt9HF

Update 0.8.2.6

DEMO VERSION

  • Unlocks Continuum at the end to continue jumping

CHANGES

  • ROGUELIKE

    • Removed core upgrade inflation cost

    • Core upgrade is now accessible on any jump

    • Lose all upgrades on death

  • CORE UPGRADE

    • Core Command (permanent slots) was increased total upgrade requirement, since temporary slots can now be gained thru other ways

    • Lowered some multiplier for more affordable and achievable prices

BUGS

  • Incremental Game mode still losing items on death

  • SFX UI sfx not following the slider setting

  • Ping loot reward tier level is now corrected

Update 0.8.2.5

NEW 

CONTINUUM

  • Can be unlocked to keep jumping pass jump 11

  • Chance for higher tier loot

DEBUF

  • IONIC - Drains 1 Shield over time.

WINDOW SETTINGS

  • WINDOWED

  • BORDERLESS (recommended, fullscreen at native desktop resolution)

  • EXCLUSIVE untested (fullscreen at a selected resolution, can change desktop resolution)

Windowed sizes now include:

  • 960x540

  • 1280x720

  • 1920x1080

  • 3840x2160

Exclusive fullscreen resolutions include:

  • 1920x1080

  • 2560x1440

  • 3840x2160

  • NATIVE

HINTS LOG added on certain areas, more coming


CHANGES

UI DECLUTER

  • Small mid buttons are now placed at the top with better cooldown timer

  • Big buttons in the middle of screen are now placed in the right panel

INCREMENTAL MODE (was HYBRID MODE)

  • Core upgrade always available (not in combat/flight)

  • On death, now respawns in the same sector 

WEAPONS

  • FLAK Chance to break up to 3 smaller fragments mid flight

  • PLASMA Applies Ionic Debuff

MODULES

  • Weapon Stabilizer lesser orbiting count on initial level

AUGMENTS

  • Orbiting Shots now orbits twice (at level 1) and increases radius before shooting

  • Splitter now also splits based on its level

  • Electro Wake lower trigger rate, but also now triggers during orbiting shot

  • Splitter spawned projectiles doesn’t inherit the main projectiles augments


TRADING costs increases with difficulty


AUTO SALVAGING Disabled during combat


BUGS

  • Fixed Splitter not activating with pierced projectile

  • Remove the pesky blip sound

  • Fixed run time resetting after sector jump

  • Fix current shield adjusting to max shield when shield modifier changes

  • Repair drone repair value now increases with tier level


Update 0.8.2.4

NEW STUFF

  • STATS OVERVIEW

  • UNLOCKABLES

  • COLLECTION

  • LOGS

LOOT TABLE

  • Loot table now has leveling system

  • Feel the progress by unlocking items

CHANGES

  • Fixed multiple damage with Piercing projectiles

  • Adjusted Enemy HP difficulty

Update 0.8.2.3

CHANGES

  • Continued gradual base difficulty increases until death. No longer resets every Sector

  • Free sector upgrades is only gained if sector has never been passed

Update 0.8.2.2

BUGS

  • Repair drone 

    • Fixed showing 0 value repair

    • Now shows value during combat and while jumping

CHANGES

  • Lowered Integrity loss chance

    • HYBRID 10%

    • PROGRESSIVE 15%

    • ROGUELIKE 20%

Update 0.8.2.1

ADDED

DISPLAY SETTING

  • Added 3 Windows resolution

CHANGES

WEAPON

  • BALLISTICS +2 Pierce

UNLOCKS

  • Auto-Salvage now unlocks with Salvage Yield lvl 1 (was Harvest Hull Repair)

ENEMIES

  • Enemy HP mult 1.4 (was 1.2)

  • Fodder 

    • Base HP 10 (was 5)

  • Elite 

    • Uses Boss boss difficulty scale with base 75

    • No longer adds Pursuit Damage

  • Boss 

    • Base HP 100 (was 50)

ITEM DRAWBACKS

  • Item Max Drawback (was 3)

    • Hybrid 3

    • Progressive 4

    • Roguelike 5

  • After maxing drawback, the item will start losing tier

  • Items can now reach Tier 0

    • Tier 0 item becomes ineffective 

    • Drawbacks are still in effect while equipped

    • Slotted items are still effective while equipped

BUGS

  • FULL SCREEN BUG

    • No longer forces a full screen in the menu and on each change of room 

    • Window mode is not too small

Update 0.8.2.0


NEW BOOSTER

  • Significantly boost Weapon stats for a time limit (countdown during combat)

  • To replace a permanent weapon tuneup in Service Station

    • Hull Damage Boost Double Hull Damage

    • Shield Damage Boost Double Shield Damage

    • Ammo Clip Boost +2 to Ammo

    • Fire Rate Boost Fire Rate / 2

NEW POI

  • Ping Coordinates POI jump to the location for risk reward opportunity dialog

NEW AUGMENT

  • Electro Wake Projectiles emit a shocking current while in flight.

NEW CORE UPGRADE

  • Sorting Matrix Increase loot tier max in Salvages POI

  • High-Grade Probability Increase higher tier chance

  • Loot Scrapper Increase loot salvaging return

NEW UNKNOWN POI

  • Socket Store purchase sockets from 6 options

NEW MISSION/JOB REWARDS

  • +1 Socket

  • Weapon Tune-ups (Attached to weapon)

    • +5 Hull Damage

    • +5 Shield Damage

    • +10% Fire Rate

    • +10% Reload Speed

    • +2 Ammo Clip

NEW SHIPS (NOT AVAILABLE IN DEMO)

  • Ship Yard POI Appears at Sector 6 to purchase and unlock/switch to new ships with different base stats, perks, and items

  • Ship Bay switches ships, available once a new ship is unlocked. 

CHANGES

  • Gain XP with salvages

  • Beacon can be used once, resets after combat

  • Services 

    • Hull repair / Fuel

      • Lowered price

      • Increased return value

    • Replaced Weapon Tuning with Boosters

  • Increased fuel value range during pursuit (fuel below 0) to 30% of fuel_max

  • Area threat increased on each Enemy Intercepted or Enemy Flag

  • POI threat level. 

    • Sector 1 is 75% threat level 1 and 25% threat level 2

    • Sector 2 above is random 1-3

  • Command Core total upgrade requirement lowered. 

    • (0,5,15,30,50) instead of (0,25,75,150,250)

  • Drone effectiveness keeps up with the sector level

  • On respawn incoming reinforcement max eases in with global.jump x 2 capped to 10

  • Integrity Damage chance lowered 

    • Hybrid 35% -> 20%

    • Progressive 40% -> 30%

    • Roguelike 50% -> 40%

More from Void Salvage

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